Sid Meier's Civilization VII

Sid Meier's Civilization VII

Enduring Empires - Base Game
Se afișează 1-6 din 6 intrări
Actualizare: 4 nov. @ 7:33

Version 0.3.5
- Updated for 1.3.0

Actualizare: 30 sept. @ 9:17

Version 0.3.4
- Updated for 1.2.5

Actualizare: 19 aug. @ 18:59

Version 0.3.3
- Updated for 1.2.4
- Banners now use enduring civilization banner asset.

Actualizare: 22 iul. @ 8:17

Version 0.3.2
- Updated for 1.2.3
- Balance: Twice Enduring Awakening mastery combat bonus from +5 -> +3. Given the low price of buying antiquity units in modern, unique units were keeping pace too well - even agaisnt deity opponents.
- Removing placeholder mod settings and cleaning up presentation in the new advanced game options screen.
- Fixed bug in which shell requirements would skip exploration in the requirement chain. This may address some reported issues of AI civs adopting an antiquity civ in modern.javascript:SaveChanges()
- Transition and unlock screen rework for compatibility with NoCivUnlocks. No more full ui script overrides!

Actualizare: 15 iul. @ 20:46

Version 0.3.1
- Unique commanders and settlers now always replace the base type
- Unique commanders maintain their unique type through age transition.

Actualizare: 23 iun. @ 22:19

Patch 0.3.0
- Updated for game version 1.2.2
- Steam Workshop debut!