Sid Meier’s Civilization VII

Sid Meier’s Civilization VII

Enduring Empires - Base Game
Viser 1-5 af 5 forekomster
Opdatering: 30. sep. kl. 9:17

Version 0.3.4
- Updated for 1.2.5

Opdatering: 19. aug. kl. 18:59

Version 0.3.3
- Updated for 1.2.4
- Banners now use enduring civilization banner asset.

Opdatering: 22. juli kl. 8:17

Version 0.3.2
- Updated for 1.2.3
- Balance: Twice Enduring Awakening mastery combat bonus from +5 -> +3. Given the low price of buying antiquity units in modern, unique units were keeping pace too well - even agaisnt deity opponents.
- Removing placeholder mod settings and cleaning up presentation in the new advanced game options screen.
- Fixed bug in which shell requirements would skip exploration in the requirement chain. This may address some reported issues of AI civs adopting an antiquity civ in modern.javascript:SaveChanges()
- Transition and unlock screen rework for compatibility with NoCivUnlocks. No more full ui script overrides!

Opdatering: 15. juli kl. 20:46

Version 0.3.1
- Unique commanders and settlers now always replace the base type
- Unique commanders maintain their unique type through age transition.

Opdatering: 23. juni kl. 22:19

Patch 0.3.0
- Updated for game version 1.2.2
- Steam Workshop debut!