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@wm.j.olson Enduring civilizations should be available so long as the mods are enabled. For specific settings like balance style, that will be in advanced settings when starting a game.
1. For this mod: could you make everything take place in the modern age (no turn limit), but start with ancient tech and advance organically from there? This would remove "ages" entirely and create a seamless sandbox — my dream mod!
2. A separate idea: could you port the new 1.2.2 legacy path toggles to multiplayer? Right now, they only work in single-player, but probably function fine in MP — they’re just not selectable in the UI.
Hope you don’t mind the suggestions — love what you're doing here. Thanks and kudos!
@Danwar - have you checked for the bonus in the combat previews? The current method shows itself as a modifier instead of increasing the base strength on its own. (I may try and change the method on that in the future.)
@JamesLuciano Civilizations from every era actually specify antiquity, exploration, and modern versions for their building types. I don't want to remove any art specification that existed in the original data so I don't think this is something my mod is going to address, sorry.
Is it possible to keep the graphics of the civilization you choose?
Similarly, if I choose Greece as my first civilization, I would like to be able to keep this graphic style until the end.
I noticed that the AI Civilizations that chose to keep the same civilization were the same; all the house graphics from previous eras have evolved towards a more modern style... what a shame.