Counter-Strike 2
ze_peach_castle_n64
กำลังแสดง 1-10 จาก 23 รายการ
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อัปเดต: 23 ก.ย. @ 1: 34pm
โดย Blue Blue

_ A security to prevent map from reseting if zombies kill the humans AFTER the final doors are closed

อัปเดต: 16 ก.ย. @ 2: 37am
โดย Blue Blue

_ added securities to avoid players delaying

อัปเดต: 11 ก.ย. @ 6: 40am
โดย Blue Blue

_ Added invisible wall in bomb level to prevent humans boosting zombies up the chomp's cell
_ Added invisible wall in snow level to prevent humans using the goombas as a shortcut that might break the stage

อัปเดต: 6 ก.ย. @ 1: 00pm
โดย Blue Blue

_ fixed human's ztele abuse

อัปเดต: 5 ก.ย. @ 8: 36am
โดย Blue Blue

_ fixed broken zombies TP in bowser stage (remade triggers_tp to avoid overlaping)
_ fixed canons for the FYS servers

อัปเดต: 1 ก.ย. @ 4: 51am
โดย Blue Blue

_ adapted the gameplay for variant ze plugins. Map is now playable for more ze communities

อัปเดต: 25 ก.ค. @ 2: 03pm
โดย Blue Blue

_ final adjustment for the bay boss fight (took a little more time to attack)
_ Fixed the zm TP after that boss, preventing those big brained guys to delay the round restart
_ first defense of Bowser's stage is reduced from 10 seconds to 5.
_ Bob-omb boss explosion a slightly smaller radius

อัปเดต: 24 ก.ค. @ 5: 30am
โดย Blue Blue

_ Delay the Maw-Ray attacks by 0.70 seconds (first version (too easy) was 4 seconds, latest impossible version was 3 seconds. Now it's 3.70 seconds)
_ zombies TP in bowser's world sooner
_ nerfed the first zm shortcut in the dark world

อัปเดต: 22 ก.ค. @ 6: 17am
โดย Blue Blue

_ Added a shortcut for the zombies in Bowser level
_ Maw-Ray attacks faster
_ zm are TP'ed and freed faster in the bay level
_ jumping snowmen doesn't allow bullet penetration anymore, to not harass the zombies

อัปเดต: 20 ก.ค. @ 5: 04am
โดย Blue Blue

_ Added a security to avoid zombies entering the bob-omb bossfight arena
_ enlarged the trigger_teleport under the goomba's jumps, to make this part less frustrating so far in the stage