Counter-Strike 2
ze_peach_castle_n64
Показване на 1 — 10 от 23 постъпления
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Обновление: 23 септ. в 13:34

_ A security to prevent map from reseting if zombies kill the humans AFTER the final doors are closed

Обновление: 16 септ. в 2:37

_ added securities to avoid players delaying

Обновление: 11 септ. в 6:40

_ Added invisible wall in bomb level to prevent humans boosting zombies up the chomp's cell
_ Added invisible wall in snow level to prevent humans using the goombas as a shortcut that might break the stage

Обновление: 6 септ. в 13:00

_ fixed human's ztele abuse

Обновление: 5 септ. в 8:36

_ fixed broken zombies TP in bowser stage (remade triggers_tp to avoid overlaping)
_ fixed canons for the FYS servers

Обновление: 1 септ. в 4:51

_ adapted the gameplay for variant ze plugins. Map is now playable for more ze communities

Обновление: 25 юли в 14:03

_ final adjustment for the bay boss fight (took a little more time to attack)
_ Fixed the zm TP after that boss, preventing those big brained guys to delay the round restart
_ first defense of Bowser's stage is reduced from 10 seconds to 5.
_ Bob-omb boss explosion a slightly smaller radius

Обновление: 24 юли в 5:30

_ Delay the Maw-Ray attacks by 0.70 seconds (first version (too easy) was 4 seconds, latest impossible version was 3 seconds. Now it's 3.70 seconds)
_ zombies TP in bowser's world sooner
_ nerfed the first zm shortcut in the dark world

Обновление: 22 юли в 6:17

_ Added a shortcut for the zombies in Bowser level
_ Maw-Ray attacks faster
_ zm are TP'ed and freed faster in the bay level
_ jumping snowmen doesn't allow bullet penetration anymore, to not harass the zombies

Обновление: 20 юли в 5:04

_ Added a security to avoid zombies entering the bob-omb bossfight arena
_ enlarged the trigger_teleport under the goomba's jumps, to make this part less frustrating so far in the stage