Don't Starve Together

Don't Starve Together

Wormwood Skill Tree Overhaul - Moon Sprout
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Opdatering: 9. juli kl. 11:19

New Item: Beep-Boop Dictionary now supports pet commands. Current options:
• Toggle pets pickup permissions.
• Switch between follow/wait modes.
...with more possibly coming later (no promises!).

Opdatering: 8. juli kl. 10:47

Restored the action of Mandrakeman eating food from his inventory.

Opdatering: 7. juli kl. 9:53

Fixed the issue where the spores of the regular Lunar Funcap would not harm minions, to distinguish it from the Mild Lunar Funcap.

Fixed the problem where the moon spores of the Mild Lunar Funcap would hit companions like Glommer and Chester.

Opdatering: 5. juli kl. 11:18

----------------- Major Updates -----------------
1. Wormwood can now craft the Mild Moon Mushroomhat, which releases moon spores that do not harm allies.

2. Updated the energy system for the Mothling, similar to Wormwood's energy system, need activate skill "Lunar Tree Therapy":
- Mothlings can recharge under moonlight, with the recharge strength and duration affected by the time of day, moon phase, and hunger level. Aurora provides a recharge effect equivalent to a full moon.
- The lunar energy stored by the Mothling can be used to heal players, restoring 20 health per use. It will automatically heal nearby injured players.
- When Wormwood's energy system is overloaded, the Mothling can share some of the energy tasks.
- The more energy the Mothling has, the larger its glow range.

----------------- Other Updates -----------------
- Fixed incomplete Russian translations when wearing the Mushroom Cap.
- Fixed an issue where some followers did not play death effects correctly.
- Reduced the default Bloom Point cost for the Moon Mushroom Cap's charged attack: 25 -> 20.
- Fixed some numerical errors in Wormwood's energy system.

Opdatering: 2. juli kl. 10:17

Thorn Line:
- Accelerated the spoilage rate of the Ivy Staff.
- Enemy Lunarplants will now fight against Wormwood's own Lunarplants.
- Characters wearing Bramble Armor can now properly use the Ivy Staff.

Photosynthesis:
- Photosynthesis can now restore freshness to mushrooms and cactus flesh.
- Even if the player hasn't unlocked the Bramble Staff and Mushroom Hat skills, photosynthesis can still restore freshness to these two items.
- Photosynthesis can now restore the lifespan and infusion time of companions up to a maximum of two days.
- Modified the code for photosynthesis energy supply to restore freshness.
- Fixed an issue where photosynthesis could restore Bloom Points at night outside of spring.

Language:
- Added a configuration option for manually setting the language.
- Added Russian language support.

Opdatering: 1. juli kl. 2:41

Thorn Line:
- Adjusted the crafting recipe for Cactus Flesh and added a recipe for Birchnuts.
- Reworked the "Birch Troublemaker" skill: Poison Birchnut Trees summoned by this ability will no longer attack players and will focus solely on enemies, dealing approximately 1,200 damage over 2 minutes. This ability can be used once per day, and while fighting near Birchnut Trees, there is a chance to summon Poison Birchnut Trees for assistance.
- Reduced damage from Lightflier Vines: 130 Physical + 20 Planar Damage -> 85 Physical + 15 Planar Damage

Bloom Line:
- Increased the spawn rate of Greater Gestalts in "Moonlight Descent":Spawn interval reduced from 5s → 4s. Maximum potential damage within 240s increased to ~10,000.
- Reduced energy cost for Butter production: 150 → 100.
- Updated the energy distribution system activated by "Photosynthesis": Energy gained from photosynthesis is allocated based on priority to the following tasks:
-- Restoring health (if not at full).
-- Restoring Bloom Points (if below 1,800).
-- Maintaining freshness of Charged Moon Tree Blossoms and Moon Moths in inventory/backpack.
-- Refreshing durability of special equipment (e.g., Bramble Staff and Mushroom Hats).
-- Sustaining summoned companions (pausing their lifespan and planar timers).
-- Producing Butter with any remaining energy.

Full Energy Distribution Details (See Workshop for full changelog):
When active, Photosynthesis grants energy under light (day, dusk, or near a Stafflight).

Priority System:
1. Health Recovery (if not full, all energy goes here).
2. Bloom Points Recovery (if below 1,800, all energy goes here).
If Bloom Points are between 1,800–3,600, up to half of the energy can be allocated elsewhere:
3. Moon Tree Blossoms (0.010 energy each) and Moon Moths (0.001 energy each) to maintain freshness.
4. Equipped items (0.005 energy each) to restore durability.
5. Companions (varies by type, e.g., Carrats: 0.001, Grass Gators: 0.010).
Lightfliers are prioritized.
Energized companions cost 50% more to sustain.
If energy is insufficient, their timers resume.
6. Excess energy is split between Butter production and further Bloom Points recovery (higher Bloom Points = more energy to Butter).

Notes:
Tasks 3–4 can usually be sustained continuously.
Task 5 may overload the system if too many companions are active.
Task 6 may halt if no energy remains.
Overloads are likely during nighttime, low Bloom Points, or when wearing headgear—adjust companion usage accordingly.

Opdatering: 30. juni kl. 6:02

Fixed a crash about the piko.

Opdatering: 29. juni kl. 9:45

Mushroom Line:
- Fixed the issue where Toxic Spore Bombs' poison gas could hit walls and Bulbous Lightbugs.
- Fixed the issue where Wormwood removing a Mushroom Hat would cause other entities wearing Moon Mushroom Hats to lose their Moon Spore immunity effect.
- Removed the configuration entry where the Moon Mushroom Hat's buff stacking time was set to 0.

Bramble Line:
- Reduced the freshness consumption of the Bramble Thorn Wand when thrown: 0.008 -> 0.005.
- Fixed the issue where the physics collision body of Bramble Walls was not immediately removed upon disappearance.
- Optimized the targeting logic for Wormwood's Brightshade, and increased the health of Brightshade vines to 500 points.

Bloom Line:
- Reduced the energy required to produce butter: 200 -> 150.
- Wormwood's shadow clone can now attack physical targets, granting it planar attributes, dealing 165 physical damage and 15 planar damage.

Removed the glowing effect after consuming an infused Moon Tree Flower.

Fixed some text display errors.

Opdatering: 28. juni kl. 7:48

Significantly modified Wormwood's four skill lines.(Current Version: v1.1.8)
For detailed update content, please visit the Workshop page to view the change description.

2025.6.28
------------ Major Updates ------------
Mushroom Bombs:
- Faster spoilage rate.
- Reduced the number of bombs obtained per craft while increasing damage to 100 points.
- Added glow effects.
- Fixed the issue of smoke texture misalignment.
Toxic Spore Bombs:
- No longer spoils, and damage increased to 150 points.
- Changed its attack pattern: instead of applying poison, it now deals continuous damage within the toxic gas range (the previous mode was prone to causing crashes).
- Added glow effects.
Ivy Staff:
- Provides a 10% movement speed bonus, which increases to 25% when Wormwood reaches the maximum blooming stage.
- Now relies on the Photosynthesis skill to restore freshness.
- Bramble walls created by it can no longer be ignited.
Photosynthesis:
- When Bloom Point exceeds 1800, the natural recovery rate gradually slows down, while also restoring the freshness of equipped Ivy Staffs and Mushroom Hats.
------------ Other Updates ------------
Follower Line:
- Fixed the issue where Flytraps would eat Deerclops Eyeballs.
- Fixed the issue where Pikos could be caught in traps.
- Fixed the issue where Saladmanders might fail to mature if loaded outside the active range.
Mushroom Hats:
- Wormwood can now craft Mushroom Hats in the Adventure tab, providing an alternative method to learn the Moon Mushroom Hat recipe.
Wormwood's Brightshade:
- Vine damage has been doubled from its original value.

Opdatering: 26. juni kl. 11:59

Follower Updates:
- Fixed an issue where Carrat and Saladmander would not wake up after being picked up and dropped while sleeping.
- Fixed incorrect loot drops when murdering an Orange Piko.
- Fixed an issue where newly added followers would get attacked by an enraged Abigail.
- Fixed an issue where newly added followers could trigger Bramble Traps.
- Bulbous Lightbugs now move 50% faster, making them harder to lose.
- Saladmanders can now mature into Adult Saladmanders after two days, gaining +10 damage and unlocking a Flame Burst ability (6-second cooldown) that engulfs their body in flames, dealing 20 physical damage and 40 fire damage to all nearby enemies.

Bramble Updates:
- The Ivystaff’s normal attacks no longer auto-target brambles.
- Characters other than Wormwood now take reduced damage when using the Ivystaff.

Bloom Updates:
- Moon Moth freshness now syncs with bloom value because raising them was too exhausting.
- Fixed an issue where eating healing dishes produced Butter at an absurdly high rate.