Don't Starve Together

Don't Starve Together

Wormwood Skill Tree Overhaul - Moon Sprout
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Opdatering: 2. okt. kl. 15:32

v1.5.0

Lune Tree Blossom Skill System Optimization:
- Can now release the following skills through Lune Tree Blossom: Area Harvest Giant Vegetables, Cactus Skill, Honey Skill, Acorn Skill, Moonbud Soak, Lunar Tree Therapy.
- Skills released through Lune Tree Blossom have varying cooldown times.

State Naming:
- After consuming Lune Tree Blossom/Infused Lune Tree Blossom during blooming state, Wormwood enters Lunar Charge/Pure Lunar Charge.
- These two states are now primarily used to grant advanced effects to certain equipment (Bramble gear, Moon Caller's Staff, etc.).

Lunar Tree Therapy:
- Added small-scale healing skill "Moonbud Soak", consumes 300 Bloom Points, instantly restores 30 health to all allies in small area.
- Removed the casting method of releasing "Lunar Tree Therapy" by planting Moon Moths.
- Increased time required to attract Moon Moths by 60%.

Ivy Staff:
- Normal attack damage reduced to 10.
- In Lunar Charge, throwing Ivy Staff creates two circles of bramble walls in larger area, immediately immobilizing enemies inside, then continuously applying immobilization to surrounding enemies for 60s.
- If "Spike Retort" skill is activated, Ivy Staff itself triggers bramble burst every 2 seconds.
- If "Bug Friend" skill is activated, continuously applies slow effect to surrounding enemies.
- If "Birch Botherer" skill is activated, extends birch roots from Ivy Staff every 2 seconds to whip enemies, summons 2 Birchnut Drakes every 8 seconds to attack enemies.

Skill Adjustments:
- Removed skill for mutual transformation between acorns and cactus flesh.
- Buff duration from eating cactus flesh, syrup of ipecac, and planting acorns reduced to 30s, while duration from casting through Lune Tree Blossom remains 60s.
- Changed casting method from planting acorns and consuming Bloom Points to summon Poison Birchnut Tree to casting through Lune Tree Blossom.

Bug Fixes:
- Fixed Wormwood being able to harvest Produce Scale.
- All pets now refuse to eat seeds.
- Fixed issue where Light Flier would sometimes pretend to eat.
- Fixed issue where pikos would stuff items endlessly when no backpack equipped.
- Fixed issue where Grass Gator's skill would be interrupted by eating.
- Fixed issue where Wormwood's Grazer would attack some friendly units.

Opdatering: 27. sep. kl. 14:07

v1.4.16

Optimized the Carrat's performance algorithm:
- The growth promotion effect of the Carrat's talent performance is now influenced by multiple factors such as the crop's growth stage and distance from the Carrat, ensuring that the growth progress of each crop tends to synchronize.
- Crops at lower growth stages receive more time acceleration, while crops at higher growth stages receive less, with promotion time ranging from 180 to 120 seconds.
- Crops closer to the Carrat's performance location receive better promotion effects, with accelerated growth rates ranging from 0.5x to 1.5x.
- If the Carrat's performance is highly successful, it can start the next performance sooner. The more happy feedback from crops, the more the cooldown is reduced, approximately by 0 to 45 seconds.
- If the Carrat's performance fails badly, it will become sad and withdrawn, requiring more time to recover before the next performance, approximately 30 to 60 seconds.
- Increased the promotion effect range: 3 -> 4.
- The default number of Carrats has been increased to 6.

Other:
- Fixed an issue where Carrats would try to perform for mature crops.
- Reduced the distance at which Grass Gators stare at players, thereby reducing their clinginess.
- Added no-collision properties to Pikos, Grass Gators, Flytraps, and Elder Mandrakes. They will no longer block you from planting seeds. Additionally, I've also added this feature to Friendly Fruit Fly.
- Fixed a crash that could occur during area harvesting.

Opdatering: 26. sep. kl. 17:00

v1.4.15

Carrat:
- Carrats have now learned the skill of talent performance. When there are growing crops nearby, Carrats will come to perform, providing emotional value to the crops and promoting the growth of crops in a small area.
- Carrat's talent performance can care for crops in a small area, eliminating their happiness stress.
- When crops have no stress sources, the talent performance can reduce their stress value by 1 point.
- When a crop's stress value is 0, the talent performance can accelerate its growth progress by 30-60 seconds.
- Players watching the Carrat's performance nearby can restore 1 sanity point.
- After each performance, Carrats enter a cooldown period of about 120 seconds before they can perform again. The more Carrats, the better!
- If the performance fails, the Carrat will cry sadly, indicating that the plant is under other stresses and needs Wormwood's help.
- Their hunger capacity has now been increased to 12.5, and energy consumption increased to 0.002.

Fixes and Adjustments:
- Fixed an issue where sometimes feeding pikos would have no effect.
- Implemented the idle body-shaking animation for Salamanders that was previously in the animation scrap.
- Implemented the eating animation for Grass Gators.
- Elder Mandrake can now feed Grass Gators.
- Bees coming to assist are now less likely to be accidentally damaged by Wormwood's AOE.
- Modified some text in the skill tree.

Opdatering: 18. sep. kl. 14:26

v1.4.14

Now different pets have varying food consumption requirements, and the duration of survival extension from feeding them has also changed:
- Carrat: 25 -> 5
- Lightflier, Piko: 25 -> 12.5
- Salad Salamander, Elder Mandrake: 25 -> 25
- Grass Gator: 25 -> 50
- Flytrap: 25 -> 12.5 (Level 1) ~ 50 (Level 150). Its energy consumption in "Energy Allocation" also increases with its level (0.0025 ~ 0.0100).

Other adjustments:
- The default quantity of Flytraps has been changed to 1.
- Pets under defensive commands will no longer actively attack planted Lureplants.
- Increased energy required for Butter production: 100 -> 250.

Bug fixes:
- Fixed an issue where the Mushroom Cap team aura sometimes malfunctioned.
- Fixed a crash issue when Grass Gators die.
- Fixed an issue where newly generated Elder Mandrakes could not be assigned caretaking tasks.
- Fixed a crash caused by dying during the effect of the Nightcap Fermentation.

Opdatering: 17. sep. kl. 13:53

v1.4.13

Pet Updates:
- Pets under defensive commands will now actively intercept enemies attempting to attack allied units.
- The Beep-Boop Dictionary commands can now be used in Lunar Descendant's Tome.
- Small pets in the inventory no longer naturally lose freshness, preventing loss.
- Pikos will now prioritize giving excess food to Wormwood.
- When the Elder Mandrake's inventory is empty, you can right-click to stop its auto-pets management task.
- Fixed crashes caused when feeding certain pets.

Other:
- The key for Wormwood to wet himself using ponds, hot springs, etc. has been changed to left mouse button.
- Fixed a crash caused when Lunar Tree Therapy charged small Lunar Moths.

Opdatering: 16. sep. kl. 13:32

v1.4.12

Pets Line:
- Pikos: Will no longer attempt to pick up items from the ocean.
- Bulbous Lightbug: Can now be recalled to the inventory by right-clicking.
- Grass Gator: Can now be switched between attack modes by right-clicking. It no longer decides whether to attack based on its own inventory and defaults to Avoidance Mode.
- Elder Mandrake: Improved efficiency when exchanging materials with it. Its taunt now applies a group attack debuff instead of only applying the debuff when attacking. Fixed its low-health escape threshold when in the Powerup State.
- Added munching sound effects for some pets.
- Added some physical properties to the Tome of Lunar Descendants.

Opdatering: 14. sep. kl. 10:26

v1.4.11

Pets Line:
- Removed the ability to pick up small pets using the spacebar. They can now only be picked up by left-clicking to avoid accidental pickup.
- You can now right-click on Pikos to request snacks from them, though they might not always be willing to give you any.
- Now the defensive buff of the Grass Gator has an additional 25% increase to its own damage reduction.
- The maximum level for Venus Flytraps has been increased from 50 to 150. Each feeding now grants levels based on the hunger value of the food (e.g., small meat grants 1 level, large meat grants 2 levels, and meat stew grants 12 levels).
- The advanced skills of Venus Flytraps now require reaching level 10 (adult stage) to unlock.
- The attack reduction debuff applied by Elder Mandrakes to enemies has been nerfed: 25% → 20%.
- Fixed an issue where some pets' aoe attacks will hit the shadow creatures.

Other:
- Attempted to fix crashes occurring when using the Ivy Staff (needs verification).
- Optimized the sound fx when healing with Lune Tree Therapy.

Opdatering: 13. sep. kl. 9:21

v1.4.10

Some additional notes:
- The Elder Mandrake will now actively gather from Berry Bushes, Banana Bushes, Mushrooms, Cacti, Cave Lichen, and Mysterious Plants (Small Light Berries).
- Added some server tags. Servers using this mod can now be found by searching for "Moon Sprout" in the server browser. (Probably?)

Opdatering: 10. sep. kl. 12:16

v1.4.9

Fixes and Adjustments:
- The Green Gem in the Lunar Descendant's Tome recipe has been changed to 5 Moon Shards.
- Fixed an issue where the Grass Gator's Infused state would not expire.
- The Piko's search logic and the Energy Allocation's freshness restoration logic now support backpacks in the extended equipment slots mods.
- Fixed an issue where Lightfliers would follow Wormwood and refresh their position after using their skill, causing high-frequency flickering off-screen.

Opdatering: 8. sep. kl. 19:16

v1.4.8

Balanced the intensity of pets' advanced skills. Now pets' skill cost 600 BP except lightfiler.