Don't Starve Together

Don't Starve Together

Wormwood Skill Tree Overhaul - Moon Sprout
Viser 11-20 af 71 forekomster
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Opdatering: 8. sep. kl. 12:06

v1.4.7

-------------------- Follower Line Updates --------------------
All followers except the Grass Gator can now be directly fed by handing them food.

The follower line has been updated with advanced follower skills:
Lunar Descendant's Tome:
- Can be used to cast advanced skills for some followers.
- Crafting Materials: Papyrus × 2, Moon Moth × 1, Green Gem × 1.
- Tech Requirement: Celestial Orb.
- Using it does not consume durability but consumes Wormwood's Bloom Points (BP). Each skill costs 300 BP.

Lightflier:
- When casting, select a Lightflier to emit a dazzling light illuminating a large area. Turns back into a Light Bulb after energy is depleted.

Ripe Fruitdragon:
- Upon casting, immediately deals 120 Fire damage to nearby enemies. Spits fire creating a lava pool on the spot, dealing ~140 additional area Fire damage over 7 seconds, and a total of ~1500 ~ 2000 additional area Fire damage over 120 seconds.
- Becomes a heat source during the skill, thaws nearby allies, grants them fire damage resistance, and makes them immune to panic effects.

Grass Gator:
- Upon casting, the Grass Gator leaps and slams the ground, dealing 150 Physical damage to nearby enemies.
- Summons 3 Seaweeds around it that attack hostile targets from range, dealing ~3000 small area Physical damage over 120 seconds.
- If Seaweeds spawn on the ocean surface, their damage is doubled.
- During the skill, the Grass Gator increases nearby allies' damage reduction by 25% every 5 seconds.

Venus Flytrap:
- The Flytrap summons 1 small Flytrap nearby for support every 8 seconds, up to 3 simultaneously, dealing an additional 2500 ~ 4000 damage over 120 seconds.
- The Flytrap's intimidation can cause panic in surrounding creatures.

Elder Mandrake:
- Its role has changed from combat follower to follower quartermaster. Give it food, and it will start managing the entire follower team's provisions. Default number changed to 1.
- It has 9 inventory slots, actively gathers food from the ground, and prepares two days' worth of food for each follower based on their needs.
- It automatically feeds other followers (except the Grass Gator) when their remaining lifespan is less than 1 day. Right-click to request food from it.
- After activating its skill, the Elder Mandrake's happy home descends nearby. It goes home to eat and drink, greatly enhancing its stats: Attack doubles, Health increases to 5x, and it continuously taunts surrounding enemies upon returning.
- The original attack's sleep effect now only works during the skill state and also reduces the target's attack by 25%.

-------------------- Other Updates --------------------
Balance Adjustments:
- Flytrap's bite has good penetration. Damage at max stage adjusted: 40 Phys + 30 Planar -> 70 Phys + 30 Planar.
- Planting Birchnut Monster Bloom cost: 300 -> 150.
- Freezing Aurora Bloom cost: 600 -> 300.
- Wormwood's Brightshade vine damage: 100 -> 75, deals ~5000 damage over 240 seconds.

Fixes:
- Fixed newly summoned followers not applying the designated targeting logic.
- Pikos now only keep a four-day food reserve for themselves (total hunger not exceeding 100), handing over excess to the Elder Mandrake or player. They eat one food when lifespan is below one day. Fixed issue of them eating Mandrakes.
- Fixed Ripe Fruitdragon's max health not increasing upon natural ripening, and the issue of picking up and dropping a ripe Fruitdragon refilling its health.
- Fixed Grass Gator eating health-draining food, preventing crashes.
- Added missing visual effects for the Mushroom Hat's team aura.
- Added missing voice lines for failed bee attraction.
- Fixed premature energy supply during the bud stage.

Known Issues:
- Currently, when the Elder Mandrake feeds Lightfliers, the latter sometimes slide and take off on the ground. Under investigation.
- Feeding the Grass Gator directly is currently inconvenient due to a code conflict. Under investigation.

Opdatering: 31. aug. kl. 11:08

v1.4.6

**Action Optimizations:**
- The action for using the "Beep-Boop Dictionary" has been changed to whistling, improving follower response speed.
- Wormwood can now right-click to dispel/attract bees directly, without requiring skill points.
- Wormwood can now left-click to harvest oversized crops by hand.
- While blooming, after consuming a Lune Tree Blossom, surrounding harvested oversized crops can be collected simultaneously, consuming 5 BP for each additional crop collected.

**Others:**
- Fixed an issue where some followers did not correctly apply the "Passive" state.

Opdatering: 30. aug. kl. 2:02

v1.4.5

**Wetting Action:**
- Wormwood can now wet himself by using Watering Cans placed on the ground or by using Ponds. The higher his current moisture level, the less moisture he gains each time he wets himself.

-------------------- **Major Blooming Path Adjustments** --------------------
The skills in the Blooming Path were previously somewhat disorganized. As a result, I have restructured this skill branch, reorganizing and adjusting the functionality of some skills.

**Impatient Bloom has been removed:**
- The trait that reduced Bloom Point (BP) requirement for bud stages by 25% has been removed.
- The abilities to "enjoy partial bloom bonuses in bud stages" and "have an increased care range" have been changed to Wormwood's innate characteristics. The farm range now increases with Bloom Points, up to a maximum of twice the original range.

**Photosynthesis:**
- This skill has been downgraded to the second skill in the Blooming Path. Its energy distribution system has been separated out. Radiant Bloom has been merged into this skill.
- Adjusted effect: Gains energy under light conditions, used to accelerate blooming, restore health, and restore Bloom Points. Bloom bonuses and photosynthesis efficiency are doubled when no headgear is worn.

**Osmotic Regulation:**
- This is now a branch skill in the Blooming Path. It incorporates the moisture-related benefits previously found in the removed Impatient Bloom skill and the original Photosynthesis skill.
- The moisture consumption rate under photosynthesis has been changed to a quadratic function: consumption is faster when moisture is above 50, and slower when below 50.

**Radiant Bloom has been removed:**
- Its overheat protection effect has been changed to an innate characteristic for Wormwood.

**Energy Allocation:**
- The energy distribution system from the original Photosynthesis skill has been separated into this new skill, which becomes the third skill in the Blooming Path, specifically managing the energy distribution system.

-------------------- **Other Updates** --------------------
- Pikos will no longer pick up bait from traps. When at low health, they will fearfully burrow onto Wormwood.

Opdatering: 28. aug. kl. 11:42

Reupload.

Opdatering: 28. aug. kl. 11:30

pullback.

Opdatering: 28. aug. kl. 10:56

v1.4.4

Pets Line:
- Added a new command to the Beep-Boop Dictionary: Can now toggle the pets' gathering behavior.

Mushroom Line:
- Adjusted the bonus duration from Mushroom items downward: +50% -> +25%.
- Now consuming a Stuffed Night Cap will first immediately put all entities to sleep, then only non-friendly entities will be put to sleep.
- Fixed a crash that could occur when consuming a Stuffed Night Cap under certain conditions.

Opdatering: 24. aug. kl. 10:27

v1.4.3

Mushroom Line:
The default duration of Tricolor Mushroom effects has been increased to 60s.
The default duration of Mushroom Cake effects has been increased to 240s.
The Nightcap now defaults to putting allies to sleep. Hehe.

Bramble Line:
Fixed the visual effects and bee-searching logic when eating honey.
The Ivy Staff now has the property of attracting and gathering nearby bees.

Photosynthesis:
Maintaining a high Bloom Point now periodically grants Lune Tree Blossom.

Others:
Fixed a symbol error in the reported data when inspecting Lune Tree Blossom.
Fixed an issue where the combo count of the Brightshade Armor would not be interrupted.
Added some mod tags to make the mod easier to find in the game browser.

Opdatering: 15. aug. kl. 22:10

v1.4.2

Bug fixes:
- Fixed an issue with a language string.
- Fixed a crash caused by eating moon onions in the "Deep Down" mod.

Opdatering: 15. aug. kl. 9:37

v1.4.1

Bramble Line:
- During Bloom state after consuming a Lune Tree Blossom, throwing the Ivy Staff consumes 150 BP to activate all unlocked active skills in the Bramble line for 60s.
- The effect duration of consuming Cactus Flesh is increased to 60s, with damage bonus reduced to +10.
- Syrup of Ipecaca effect no longer consumes BP and can now be used even when not in Bloom state.
- The effect duration of planting acorns is increased to 60s, and actively attacking can summon Birchnutters.

Other:
- Moon Guard II: The chance of summoning Brightshade Tentacle is reduced when consuming Lune Tree Blossom: 50% -> 40%.
- Fixed an issue where Pikos sometimes exhibited sliding animations without movement.
- Fixed Moon Glass Spikes spawning on ocean surfaces.
- Fixed an issue where Brambleshade Armor failed to trigger the Bramble Armor skill.

Opdatering: 14. aug. kl. 1:18

v1.4.0

Brightshade Armor:
- Passive Effect: Every third combo hit triggers Thorn Bind, increasing damage taken by bound enemies by +10%.
- During Bloom state after consuming Lune Tree Blossom: Triggers Thorn Bind every second combo hit.
- During Bloom state after consuming Infused Lune Tree Blossom: Every third combo hit binds three additional targets, and every fourth combo hit releases Burrowing Spikes.

Brambleshade Armor:
- During Bloom state after consuming Infused Lune Tree Blossom: Every fourth combo hit releases encircling spikes.

Moon Guardian II:
- During Bloom state after consuming Infused Lune Tree Blossom, attacking with Brightshade Sword/Glass Cutter releases Sweeping Spikes and Split Spikes. Each activation consumes 50 BP with an 8-second cooldown.

Moon Guardian I & II:
- Each fully activated skill line releases an additional Moon Glass Spike, each dealing 15-25 damage.

Freezing Aurora:
- Frozen enemies now take 10 damage per second.

Other:
- Duration of Lune Tree Blossom and Infused Lune Tree Blossom effect are now 60s. Need to reset the configuration options.
- Added defensive programming for follower decision-making.