Garry's Mod
[TFA] Sword of Light: Supernova (Blue Archive)
Se afișează 1-10 din 11 intrări
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Actualizare: 10 oct. @ 2:48

> New firing mode added! Now Arisu can use her powerful EX skill!

> Improved the code of ammo count (Mag and Reserve) displayed on the scope

> Added new concommand for Debug Mode: al1s_ex_stats
------ for verifying weapon damage & force status in different modes

Actualizare: 9 oct. @ 11:10

Refined scope's blue noise distribution for better visual quality.

Actualizare: 23 iun. @ 16:48

Slightly optimized code to prevent unintended HUD rendering

Actualizare: 23 iun. @ 8:47

Fixed a bug that caused the HUD to render on another scope

Actualizare: 21 iun. @ 8:06

> Improved resource efficiency of HUD rendering to avoid memory issue (CUtlRBTree overflow)

> The ammo count (Mag and Reserve) displayed on the scope will turn RED if you run out of ammo

> Added new concommand for Debug Mode: al1s_supernova_check_hud_hook
------ for verifying HUD rendering status

Actualizare: 20 iun. @ 15:29

Fixed missing warning sound

Actualizare: 20 iun. @ 15:00

Fixed model conflict bug

Actualizare: 20 iun. @ 14:50

model didn't fix, need more test.

Actualizare: 20 iun. @ 14:13

Fixed model name bug

Actualizare: 4 iun. @ 12:11

> Removed initial TFA Base check

> Increased Blast Radius from 100 to 150, RPM from 16 to 85
------ Fixed reloading issue by update the RPM part

> New Custom HUD Displays when switch to scope
------ with Ammo capacity, impact distance, target IFF, estimated kill numbers
------ redesigned according to the original Blue Archive gameplay (Alice's EX-skill)

> New scope sounds (Sound Effects from the link below)
------ https://bluearchive.wiki/wiki/Category:Sound_effects

> Added Debug Mode command: al1s_supernova_debug 0 or 1
------ for NPC Disposition Table: al1s_supernova_reupdate_npctable