Garry's Mod
[TFA] Sword of Light: Supernova (Blue Archive)
Mostrando 1-10 de 11 aportaciones
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Actualización: 10 OCT a las 2:48 a. m.

> New firing mode added! Now Arisu can use her powerful EX skill!

> Improved the code of ammo count (Mag and Reserve) displayed on the scope

> Added new concommand for Debug Mode: al1s_ex_stats
------ for verifying weapon damage & force status in different modes

Actualización: 9 OCT a las 11:10 a. m.

Refined scope's blue noise distribution for better visual quality.

Actualización: 23 JUN a las 4:48 p. m.

Slightly optimized code to prevent unintended HUD rendering

Actualización: 23 JUN a las 8:47 a. m.

Fixed a bug that caused the HUD to render on another scope

Actualización: 21 JUN a las 8:06 a. m.

> Improved resource efficiency of HUD rendering to avoid memory issue (CUtlRBTree overflow)

> The ammo count (Mag and Reserve) displayed on the scope will turn RED if you run out of ammo

> Added new concommand for Debug Mode: al1s_supernova_check_hud_hook
------ for verifying HUD rendering status

Actualización: 20 JUN a las 3:29 p. m.

Fixed missing warning sound

Actualización: 20 JUN a las 3:00 p. m.

Fixed model conflict bug

Actualización: 20 JUN a las 2:50 p. m.

model didn't fix, need more test.

Actualización: 20 JUN a las 2:13 p. m.

Fixed model name bug

Actualización: 4 JUN a las 12:11 p. m.

> Removed initial TFA Base check

> Increased Blast Radius from 100 to 150, RPM from 16 to 85
------ Fixed reloading issue by update the RPM part

> New Custom HUD Displays when switch to scope
------ with Ammo capacity, impact distance, target IFF, estimated kill numbers
------ redesigned according to the original Blue Archive gameplay (Alice's EX-skill)

> New scope sounds (Sound Effects from the link below)
------ https://bluearchive.wiki/wiki/Category:Sound_effects

> Added Debug Mode command: al1s_supernova_debug 0 or 1
------ for NPC Disposition Table: al1s_supernova_reupdate_npctable