Garry's Mod

Garry's Mod

[TFA] Sword of Light: Supernova (Blue Archive)
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Opdatering: 10. okt. kl. 2:48

> New firing mode added! Now Arisu can use her powerful EX skill!

> Improved the code of ammo count (Mag and Reserve) displayed on the scope

> Added new concommand for Debug Mode: al1s_ex_stats
------ for verifying weapon damage & force status in different modes

Opdatering: 9. okt. kl. 11:10

Refined scope's blue noise distribution for better visual quality.

Opdatering: 23. juni kl. 16:48

Slightly optimized code to prevent unintended HUD rendering

Opdatering: 23. juni kl. 8:47

Fixed a bug that caused the HUD to render on another scope

Opdatering: 21. juni kl. 8:06

> Improved resource efficiency of HUD rendering to avoid memory issue (CUtlRBTree overflow)

> The ammo count (Mag and Reserve) displayed on the scope will turn RED if you run out of ammo

> Added new concommand for Debug Mode: al1s_supernova_check_hud_hook
------ for verifying HUD rendering status

Opdatering: 20. juni kl. 15:29

Fixed missing warning sound

Opdatering: 20. juni kl. 15:00

Fixed model conflict bug

Opdatering: 20. juni kl. 14:50

model didn't fix, need more test.

Opdatering: 20. juni kl. 14:13

Fixed model name bug

Opdatering: 4. juni kl. 12:11

> Removed initial TFA Base check

> Increased Blast Radius from 100 to 150, RPM from 16 to 85
------ Fixed reloading issue by update the RPM part

> New Custom HUD Displays when switch to scope
------ with Ammo capacity, impact distance, target IFF, estimated kill numbers
------ redesigned according to the original Blue Archive gameplay (Alice's EX-skill)

> New scope sounds (Sound Effects from the link below)
------ https://bluearchive.wiki/wiki/Category:Sound_effects

> Added Debug Mode command: al1s_supernova_debug 0 or 1
------ for NPC Disposition Table: al1s_supernova_reupdate_npctable