RimWorld
The Sovereignty - A Faction Expansion
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Actualización: 9 NOV a las 12:00

Fixed... something, I don't remember.

Actualización: 9 NOV a las 11:33

Proper fix for laborer camps failing to generate due to the pawn generator not being able to generate a violence capable pawn.

Actualización: 7 NOV a las 16:22

Removed highmates from the faction xenotype composition. All the pawns that could previously spawn as highmates will still do as the odds for that were defined by the pawnkinds, this just prevents stuff like Ideology trying to generate a combat-capable mining outpost habitant as a highmate.

Actualización: 26 SEP a las 16:40

Updated the Combat Extended patch.

Actualización: 20 SEP a las 1:53

Implemented extensive integration for Cat's Boots and Gloves!

Actualización: 15 SEP a las 19:56

Updated the Combat Extended patch.

Actualización: 15 SEP a las 19:40

1.6 update.

Actualización: 5 JUN a las 21:18

The inspecions can no longer spot items in fogged areas.

Actualización: 4 JUN a las 2:08

Troops from the city states will now wear camo appropriate to their surroundings.

Actualización: 3 JUN a las 19:24

Tweaked event firing logic to not fire certain ally events while hostile to the city states.
Ceremonial killing of the envoy will now instantly set your relations to permanently hostile.
Implemented a highly-performant compatibility fix for Save Our Ship 2.