边缘世界 RimWorld

边缘世界 RimWorld

The Sovereignty - A Faction Expansion
423 条留言
turkler  [作者] 9 小时以前 
@Midori no it doesn't
@The Lost Cake they already check for illegal plants
Midori 9 小时以前 
flour from vanilla cooking expanded gets tagged as narcotics :(
The Lost Cake 10 月 21 日 下午 6:22 
Yea it might be better if they checked for whether you're growing coke or have any bills to process it
turkler  [作者] 10 月 21 日 下午 1:49 
@Smeghead ''the imperialist fucks are unreasonable in their imperialist ways'' wow shocker
@Vril that's a feature, not a bug. this faction's whole point is that they use somewhat organized loadouts so you won't have, say, mid to high tier combat pawns spawn without any chest armor. if you want raider gear to be totally random and incohesive then yeah, vanilla outlanders are better
Vril 10 月 20 日 下午 3:51 
It's a shame the weapons and custom apparel from rh2 clothing or from other gun mods like gtek, local ce guns, guns galore don't spawn in hands of the members of this faction if you use these mods. If they did or if there was option to toggle such support it would be really nice. Right now the vanilla outlander faction is better for my purposes.
Smeghead 10 月 14 日 上午 10:34 
So while I do like this one, it seems like it could use some more work. I keep getting screwed over by the faction's stance on narcotics. Inspectors show up and kills some wasters attacking my base. Wasters drop drugs upon death. I get blamed for having drugs on the map. Or worse, the reinforcements they send had the drugs on them and when they died they dropped it and again the inspectors balme me.
The Lost Cake 10 月 14 日 上午 1:06 
I feel like how often they send help is really overtuned, it trivializes early game combat.
Lance Vance 10 月 12 日 上午 1:54 
>raid of 15 tribal shitheads
>Sovergenity comes to aid me
>3 lads with shotguns drop pod, drink some go-juice
>proceed to go into middle of the raid and absolutely obliterate tribals

absolute kino
STEVE SCRIGGINS 10 月 8 日 下午 7:03 
This mod is an amazing addition to my otherwise bleak rim with negligent allies and persistent enemies, thank you! The charter is a simple but extremely fun mechanic to respect their silly little laws, in order to get the full benefits of the sovereignty.
Clockwork The Painfully Ok 10 月 8 日 上午 2:58 
fyi there is a conflict with mods that allow space to be walkable, the inspector will spawn in space without suits and immidiately die
mchemhem 10 月 7 日 下午 8:30 
Thank you for the update, I really appreciate the great mod you made here, thank you for your contribution!
SoyBacta 10 月 7 日 上午 3:48 
did this used to be called machinists?
elĐeve 10 月 3 日 下午 7:47 
oh yeah govt rules on my rim
thelordofsausauge 10 月 2 日 上午 5:58 
One little thing to notice: the mod has no computability to alpha crafts. And tbh it will make sense if it would. Cause selling yayo is forbidden, why not to sell butter or pefrume to the sovereignty? And roleplay-wise it will make sense. Can you do it please, turkler? Thx for answering no matter what will you answer
The Great Trixie 10 月 1 日 下午 4:15 
sorry, I want to know if that normal if every time i get raided they instantly come and beat them up, like every raid, their's a way to configure that they are more opresiv and less protectiv ? x3 because the mod look amasing i want to keep it but it make the game so easy at the same time
ty
Willem 10 月 1 日 下午 3:20 
@Pudding Pope Incorruptable Three in an in-game month roughly, they'll keep coming indefinitely, unless you blow the Inspectors their guts out of course.
Pudding Pope Incorruptable 10 月 1 日 下午 3:16 
So is it 3 inspections ever across the whole game, or is it like three in a certain amount of time?
Lambda 10 月 1 日 下午 3:15 
@turkler maybe it would compromise the essence of this mod, but it would be cool if we could bribe the sovereignty inspectors with silver to ignore violations of the polity charter. Maybe bribes get more and more expensive with each time
Willem 10 月 1 日 上午 10:16 
@YuuYWeeW_50010 Yeah, the Underground Vaults mod, otherwise: Nope, they can see everything on the map.
YuuYWeeW_50010 10 月 1 日 上午 8:09 
Is there a way to hide stuff other than caravanning it out? I'd like to make a area deep in my base full of all the illegal shit but I don't know if inspectors just waltz into everything
ShadowH4nD 9 月 30 日 下午 2:50 
this mod's abbreviation in dev made me do a double take
Vagineer1 9 月 30 日 上午 5:18 
Just wondering here, is there a setting to change what the faction counts as illegal? I remember a while back I installed this mod and started my usual solo mechanitor run where I sell hard drugs to supliment my silver income and wouldn't you know it, they arrived and the things that were illegal were hard drugs and mechanoids.
turkler  [作者] 9 月 29 日 下午 2:34 
@tha peng that's an old combat extended bug. visitors will also occasionally reload your turrets. out of my control I'm afraid
tha peng 9 月 29 日 下午 2:28 
I have to ask, if that is in your control, why do they spawn with a deficit of ammo so they have to steal ammo from me? the ammo that I bought? from them???
turkler  [作者] 9 月 29 日 上午 7:13 
@thelordofsausauge perhaps one day
thelordofsausauge 9 月 29 日 上午 4:29 
Hey Turkler, will there be more mods like that? Maybe about pirates that make more sense? Or... Something like that?
turkler  [作者] 9 月 28 日 上午 7:26 
@thelordofsausauge thank you! :leyhappy:
thelordofsausauge 9 月 28 日 上午 5:51 
Simply one of the best mods by one of the best mod creators ever. We need more faction mods as this one.
MerlinCross 9 月 27 日 上午 10:08 
@redanddead12345 Less worried about the debuff and moving my bloodsuckers off the map to dodge the inspection(not ready to fight them yet).

What is funny though is that they have the same faction weakness most do; Temperature. I noticed when heavy winter sit into my colony, the inspection would come only to turn around halfway to my place as they weren't able to handle the cold. That could be a way to dodge the inspections.... but also make the trade convoys also turn around.
redanddead12345 9 月 26 日 下午 12:10 
@MerlinCross in my play it was about once a "month" ish. it isnt too crazy. traders appeared more often than them. the debuff from them inspecting mentioned is only like -3 too so as long as you keep everyone kind of happy they're pretty manageable
MerlinCross 9 月 26 日 上午 10:08 
Other question; how often are inspections?
Strix 9 月 26 日 上午 9:13 
Ah, okay! Thanks!
turkler  [作者] 9 月 26 日 上午 8:53 
@Strix it's not a book, just a regular item. you can have it hauled to a regular stockpile
Strix 9 月 26 日 上午 8:50 
How do you store the Polity charter? It won't fit in my bookcases!
LifeIsAbxtch 9 月 25 日 下午 1:57 
Turkler i got a question is this faction like a mixture of the police and IRS?
Willem 9 月 25 日 下午 1:34 
@Latex Santa, In my case, the Sovereignty are caught in between the War between my Glitterworld Tech Level Faction and V.O.I.D, it's a Horror Story and they are trapped right in the middle of it.

Either you are getting Splattered all across the Desert (Then you are one of the lucky ones), or: Staying alive and getting turned into Soylent Green, Ripscanned, Enslaved, Genes Harvested, Organs Harvested... all in accordance with our Zero-Waste Protocols of course, at this point I'd be like "Hey guys, let's leave that Faction alone shall we?"
redanddead12345 9 月 25 日 下午 12:51 
did that. i think it was definitely not the fact i wasnt careful when i was spawning the rock walls to seal up a cave :jorji:
turkler  [作者] 9 月 25 日 下午 12:47 
@redanddead12345 I use the vanilla visitor gift system for the charter. you probably have some other mod tampering with that. just spawn the book in with devmode
redanddead12345 9 月 25 日 下午 12:37 
so uh... the envoy kinda didnt drop the charter

they also may haven been taken by the mountain...
Latex Santa 9 月 25 日 上午 1:52 
@MerlinCross
In theory, you could buy and hoard the leaves to make what you need.
In practice, I'm going to be picking the Sovereignty guys out of my teeth. Literally.
My High Evolutionist, obsessed with genetic perfection and robots, will not be denied.
One nation of mechanitors, under SCIENCE, with liberty and justice for ME.
MerlinCross 9 月 25 日 上午 12:40 
So wait I just got the charter. Psychoid plants are banned but they allow Psychite Tea for Xeno that need it?

How's that work? Just make a small crop and when you see inspection coming just burn the field down?
joe2_4 9 月 21 日 上午 12:12 
pretty good mod, all id really say is that they could use some melee units to tie down enemy melee rushes
turkler  [作者] 9 月 19 日 上午 6:35 
@F4b!4n™ well I'm working on something right now, you can check it out in my discord
F4b!4n™ 9 月 19 日 上午 6:33 
Very interesting and fun faction mod, any plans on more in the future?
it's rachel! 9 月 19 日 上午 4:49 
@turkler Good to know going forward, thanks!
turkler  [作者] 9 月 19 日 上午 4:39 
@it's rachel! yeah the inspectors can see everything that's on the map
it's rachel! 9 月 19 日 上午 4:36 
Do bloodfeeders have to be off the map to pass an inspection? I had one bloodfeeder and hid her behind impassable walls, she was never closer than half a map away from the inspection crew, but they still detected her.
CommanderAtlas 9 月 19 日 上午 2:22 
Just realised it was updated! Thanks turkler!
Willem 9 月 18 日 上午 11:52 
@Turkler No problem.
Real_Turk_Gaming 9 月 18 日 上午 10:44 
Woohoo, been waiting for an update for ages, thanks @turkler