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@The Lost Cake they already check for illegal plants
@Vril that's a feature, not a bug. this faction's whole point is that they use somewhat organized loadouts so you won't have, say, mid to high tier combat pawns spawn without any chest armor. if you want raider gear to be totally random and incohesive then yeah, vanilla outlanders are better
>Sovergenity comes to aid me
>3 lads with shotguns drop pod, drink some go-juice
>proceed to go into middle of the raid and absolutely obliterate tribals
absolute kino
ty
What is funny though is that they have the same faction weakness most do; Temperature. I noticed when heavy winter sit into my colony, the inspection would come only to turn around halfway to my place as they weren't able to handle the cold. That could be a way to dodge the inspections.... but also make the trade convoys also turn around.
Either you are getting Splattered all across the Desert (Then you are one of the lucky ones), or: Staying alive and getting turned into Soylent Green, Ripscanned, Enslaved, Genes Harvested, Organs Harvested... all in accordance with our Zero-Waste Protocols of course, at this point I'd be like "Hey guys, let's leave that Faction alone shall we?"
they also may haven been taken by the mountain...
In theory, you could buy and hoard the leaves to make what you need.
In practice, I'm going to be picking the Sovereignty guys out of my teeth. Literally.
My High Evolutionist, obsessed with genetic perfection and robots, will not be denied.
One nation of mechanitors, under SCIENCE, with liberty and justice for ME.
How's that work? Just make a small crop and when you see inspection coming just burn the field down?