边缘世界 RimWorld

边缘世界 RimWorld

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The Sovereignty - A Faction Expansion
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Mod, 1.5, 1.6
文件大小
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更新日期
2.472 MB
5 月 26 日 下午 4:16
9 月 26 日 下午 4:40
19 项改动说明 ( 查看 )
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The Sovereignty - A Faction Expansion

在 turkler 的 1 个合集中
The best of the Experience - Director's Cut
15 件物品
描述


[discord.gg]

I've always wanted a somewhat-established industrial faction in Rimworld. Outlanders from the base game are very basic and the other modded options just didn't scratch that interaction itch I've had.

And so, I present to you, many weeks of work!

A brief overview of the content added by this mod




An envoy from the city states will arrive after you've established yourself as a faction. They will establish diplomatic channels and leave, but not before giving you a copy of their polity charter.




The city states offer great benefits and opportunities. From regular traders to opportunities to pillage bandit bases full of loot.

From then on, colonies not hostile to the city states will get regular inspections:



If you fail three inspections, the city states will become permanently hostile, so beware!





Changelogs


FAQ
Why so many dependencies?
There's a vast amount of content just sitting idle and underutilized. I have always wished a faction mod utilize the content from those mods in a proper industrial faction. That wasn't happening, however, so I decided to pick up the torch and do it myself!

Does this mod work with Combat Extended?
Yes! This mod comes with patches and additional integration for Combat Extended!

Does this mod work with [any other mod]?
Yes! This mod comes with integrations for a LOT of mods. From Vanilla Ideology Expanded - Memes and Structures integration to special fixes for Save Our Ship 2, this mod was made with other mods in mind.

Faction bases/pawns are not generating correctly!
Make sure you have enabled all the listed dependencies. There's a lot, I wouldn't blame you for missing any, but make sure you have all the required mods before making a complaint.

Credits
Bread Mo, who let me borrow their loot crate code.

Mod's mascot, Rosaline, was illustrated by tofuwu_art.

Oskar Potocki, owner of the Vanilla Expanded Team, whose mods this faction relies on to populate much of the pawns and the faction bases.
421 条留言
The Lost Cake 10 月 21 日 下午 6:22 
Yea it might be better if they checked for whether you're growing coke or have any bills to process it
turkler  [作者] 10 月 21 日 下午 1:49 
@Smeghead ''the imperialist fucks are unreasonable in their imperialist ways'' wow shocker
@Vril that's a feature, not a bug. this faction's whole point is that they use somewhat organized loadouts so you won't have, say, mid to high tier combat pawns spawn without any chest armor. if you want raider gear to be totally random and incohesive then yeah, vanilla outlanders are better
Vril 10 月 20 日 下午 3:51 
It's a shame the weapons and custom apparel from rh2 clothing or from other gun mods like gtek, local ce guns, guns galore don't spawn in hands of the members of this faction if you use these mods. If they did or if there was option to toggle such support it would be really nice. Right now the vanilla outlander faction is better for my purposes.
Smeghead 10 月 14 日 上午 10:34 
So while I do like this one, it seems like it could use some more work. I keep getting screwed over by the faction's stance on narcotics. Inspectors show up and kills some wasters attacking my base. Wasters drop drugs upon death. I get blamed for having drugs on the map. Or worse, the reinforcements they send had the drugs on them and when they died they dropped it and again the inspectors balme me.
The Lost Cake 10 月 14 日 上午 1:06 
I feel like how often they send help is really overtuned, it trivializes early game combat.
Lance Vance 10 月 12 日 上午 1:54 
>raid of 15 tribal shitheads
>Sovergenity comes to aid me
>3 lads with shotguns drop pod, drink some go-juice
>proceed to go into middle of the raid and absolutely obliterate tribals

absolute kino
STEVE SCRIGGINS 10 月 8 日 下午 7:03 
This mod is an amazing addition to my otherwise bleak rim with negligent allies and persistent enemies, thank you! The charter is a simple but extremely fun mechanic to respect their silly little laws, in order to get the full benefits of the sovereignty.
Clockwork The Painfully Ok 10 月 8 日 上午 2:58 
fyi there is a conflict with mods that allow space to be walkable, the inspector will spawn in space without suits and immidiately die
mchemhem 10 月 7 日 下午 8:30 
Thank you for the update, I really appreciate the great mod you made here, thank you for your contribution!
SoyBacta 10 月 7 日 上午 3:48 
did this used to be called machinists?