全面战争:战锤3

全面战争:战锤3

Campaign AI Tweaks
正在显示第 1 - 10 项,共 55 项条目
< 1  2  3  4  5  6 >
更新于:10 月 23 日 下午 10:32
作者:Sleepy

更新于:10 月 18 日 下午 12:30
作者:Sleepy

更新于:10 月 13 日 上午 3:07
作者:Sleepy

更新于:10 月 12 日 上午 4:09
作者:Sleepy

- Removed the AI AR calculation stuff, in the end it didn't work out as I'd hoped.

- Wulfrik and Throgg should focus more on other enemies instead of trying to kill each other so much.
-- Minor norscans should be more bloodthirsty to challenge Wulfrik and Throgg instead.

- Adjustments to the modifiers controlling how the AI will judge the strength of a fortified settlement. Hopefully reducing free autoresolve wins when defending against them.

更新于:10 月 12 日 上午 3:42
作者:Sleepy

更新于:10 月 2 日 下午 9:41
作者:Sleepy

-- Added a fix to Warriors of Chaos factions being incapable of building military buildings.

更新于:9 月 29 日 下午 5:27
作者:Sleepy

-- Made some change to vampire counts recruitment. Hopefully they will prefer less trash units for recruitment when available.

更新于:9 月 24 日 下午 7:46
作者:Sleepy

更新于:9 月 15 日 上午 9:14
作者:Sleepy

-- Attempted to reduce situations where the AI will siege a fortified settlement for way longer than it should.
-- Further reduced instances where the AI will afk around their province capitals with a lot of armies.

更新于:9 月 12 日 下午 8:04
作者:Sleepy

-- Decreased AI reluctance to invade bad climate provinces. Teclis should go fight Kairos properly now instead of having a stare contest.