全面战争:战锤3

全面战争:战锤3

Campaign AI Tweaks
116 条留言
pathetic 10 月 26 日 下午 10:28 
Amazing mod literally removed the ai capital stacks
Sleepy  [作者] 10 月 26 日 上午 11:06 
I don't play multiplayer so I don't know
Princess Uguu 10 月 26 日 上午 10:46 
How well does this work in multiplayer? I've played multiple campaigns with this in multiplayer and usually haven't had an issue but I've been having some desynchs lately and it's difficult to track down mods specifically in multiplayer that cause desynchs, since turning them off/on usually kills a save and it's more time consuming starting multiplayer campaigns with turning off each mod, one at a time. Just curious how likely you think this could cause one or not.
Kim bosong 10 月 19 日 下午 9:09 
after further tests. this mod works fine with VC faction.
Atchoukman 10 月 19 日 下午 2:50 
Thx ^^
Sleepy  [作者] 10 月 18 日 上午 2:56 
@Kim bosong That's not true. Check your other mods.
Kim bosong 10 月 17 日 下午 9:08 
don't know why, Vampire coast faction AI can't recruit second army with this mod on.
10 月 17 日 上午 1:09 
Thank you for answering, I'll just try it out myself and see it's hard to explain I'm not good with English, thank you for the mod:cozycrashfish:
Sleepy  [作者] 10 月 16 日 下午 5:35 
I don't know what you mean by lightweight. I don't have any plans for more submods at this point.
10 月 16 日 下午 4:52 
Also is there a submod so that it doesn't mess with army comps?:cozyprodman:
10 月 16 日 下午 3:47 
Would you say this is more lightweight than let's say deepwar? And do races keep their personality? Love!
Sleepy  [作者] 10 月 14 日 上午 5:09 
Haha, no.
Kim bosong 10 月 14 日 上午 5:04 
DickWizard 10 月 6 日 下午 8:42 
@Lain it dosent fix kislev for some reason in my mod list; strange?
Lain 10 月 2 日 下午 6:08 
im no modder so i wont even attempt to argue .

But i found this mod when i got sick of my vassals sitting around all campaign and also knew already about the bugged lizards. but as soon as i uploaded the mod mid campaign it did turn on the ai across the map in the next turn.
:BL3Shrug:
Sleepy  [作者] 10 月 2 日 上午 9:47 
@Lain I'm glad you seem to be having a good time with them mod. But I must be honest, if you saw the lizardmen have a spark of life, it wasn't because of this mod. Most likely it is the community bugfix mod that did, all credits to them and their workaround that helped with this current issue.
Lain 10 月 2 日 上午 3:33 
in my last two campaigns(turn 120~ cathay & a 70~ turn changeling) with this mod on and also having toggle fog of war, ive been checking the lizardmen on and off (on the otherside of the world so i have no interactions with them at all)
and they actually did things. of course it was ai things that lead them to been killed off pathetically by skaven and khorne but i feel that this mod touches the right strings of code that causes a spark of ai neurons to fire every couple of turns for these lizard folk

also it completely fixes all these other factions that have multiple armies camped around a settlement for entire campaigns

much thanks
HotPizza87 10 月 1 日 下午 4:29 
Are you SleepySann from Twitch? Think I saw you in chat on ElichTV
Koffein 9 月 30 日 上午 1:05 
Thank you for continuously improving your mod sleepy! :)
Sleepy  [作者] 9 月 28 日 下午 7:26 
Probably
Kim bosong 9 月 28 日 下午 5:11 
does it work in 6.2.2?
Sleepy  [作者] 9 月 24 日 上午 7:00 
I'm glad to hear
Paranoidhawklet 9 月 23 日 下午 5:02 
Genuinely one of the best mods I've ever used, makes games so much better.
Tried this out 50 turns in and it was night and day how impactful it was. Thank you!
Sleepy  [作者] 9 月 19 日 上午 4:11 
@Flan No
Flan 9 月 19 日 上午 3:56 
Does the load order for your auto-resolve and embed agent mods matter with this mod? It reports some table collisions.
Sleepy  [作者] 9 月 16 日 上午 7:01 
@Zushaa.jpeg No. Both mods do the same things. Use one or the other.
Nextler 9 月 16 日 上午 5:58 
Does this MOD work together with Hecleas AI ? :shadowheartlaugh:
JQK1212 9 月 13 日 上午 5:45 
Nagashizzar reive me WHY? He should Don'tmove
Replay64 9 月 11 日 上午 7:43 
@Sleepy thank you for the answer this is what i was looking for.
Sleepy  [作者] 9 月 11 日 上午 7:40 
You will not see sentinels behaving like that in my mod. I kept the spirit of vanilla in mind when making it.
Replay64 9 月 11 日 上午 7:15 
I just want to know if This Ai mod is like the others where i randomly see Sentinel Factions conquering half the world. i don`t want the Ai identity to act the same as in hecleas. Could you elaborate if you did touch personalities or just modified aggression values?
Thank you for the answer i always encourage to release different takes on ai mods.
Sleepy  [作者] 9 月 4 日 下午 5:34 
@Bongo Skaggs Yes.
Bongo Skaggs 9 月 4 日 下午 5:29 
Is this compatible with Unnatural Selection?
Sleepy  [作者] 9 月 4 日 下午 1:07 
@Panoramix No.

@I Have No Enemies Brother all the folders mentioning region.

I don't know which one. It was more of a suggestion to fully fix beastmen.
Panoramix 9 月 4 日 上午 10:38 
is this compatible with hecleas AI overhaul ?
I Have No Enemies Brother 9 月 4 日 上午 9:22 
@Sleepy

Where can I find where you added region hints in the mod using RPFM?

Also which beastmen overhaul would you recommend? Incata's, Guv's ... etc?

Thank you for mod btw :)
Sleepy  [作者] 9 月 4 日 上午 1:26 
All their AI creativity went on making Steve in Alien Isolation.
Nextler 9 月 4 日 上午 1:23 
I tried Heracles AI and unfortunately its broken with SFO (which is the main reason I play this game). Deep War is different but still way too passive and degenerates over time. Lastly, I tested your mod – the factions aren’t as passive there and it ---> works <--!!!!, but the main issue is that even mods can’t really fix it, because CA havent managed to create a proper AI after all these years. They just keep milking the game for money, which is sad because with a proper, smart AI this would easily be a 10/10 game.

I k its not easy to create good AI, but the priorities of a corporation making billions are obviously elsewhere. Making truly great games seems to be reserved only for Baldurs Gate creators without needing to milk it to the end of life cycle with 9999999999999 dlc's.... :shadowheartlaugh:
Sleepy  [作者] 9 月 1 日 上午 11:34 
@Bir profil adı girin It's not needed and I don't want to deviate from vanilla too much. And potential is not the reason why it's shit. Put 1000 potential for everyone + hardest crisis on top guess what? Your ai armies will still camp their capitals with 20+ armies
Bir profil adı girin 9 月 1 日 上午 11:07 
Why you didnt increase Major Faction Potential? İsn't it the sole reason why WH3 late game is thrash and people prefers WH2 AI over Wh3's is Low Faction Potential?
Pious Skeleton 8 月 31 日 下午 12:58 
With the adjustments to minor faction potential and auto resolve, I'm seeing minor factions wipe out major ones fairly early into the campaign. Averland has completely killed Vlad by turn 25.
Sleepy  [作者] 8 月 29 日 上午 4:08 
I never touched anything regarding alliances. Order forming alliance blocks sounds about right tho, it's always been like that. If you want civil war between order factions I'm sure there are mods out there to make that happen
Wokhey 8 月 28 日 下午 10:50 
Love the mod! One issue I had with enabling it with Old World Campaign is that all the factions within the same race form alliances way too quickly. Every campaign I play as the Empire, the wood elves will form a huge alliance and fight me. If I play others, the empire factions will form a huge alliance. I think this has to do with how you are tweaking the aversion. Some random infighting among the race might be nice (Franz not friendly with Boris, some wood elves are not friendly to each other).
Sleepy  [作者] 8 月 13 日 上午 8:01 
Two new submods added
fgh 8 月 13 日 上午 2:58 
Yes thats only fair. at the end of the day its your mod and you shall enjoy it the most. never change a running system right? :D well i will try to find other mods that alter what i find personally a little bit weird and maybe they are compatible with yours. but i thought i will just simply ask and maybe i point out stuff you did not hear of before. thanks for responses, cheers
Sleepy  [作者] 8 月 12 日 下午 2:35 
I do not wish to touch on confederations. I don't want to bloat this mod with too many changes that not everyone might enjoy, the mod is already changing a lot as it is. If you wish for more confederations I'm sure there are specific mods out there that increase their chances, probably compatible with this one.

Minor factions are more passive in general, if I increase their desire to warmonger it might screw up the early game balance or make it too difficult. Then people will yell at me about "anti player bias". I'm not sure if there are mods already doing that as it's a very specifc request, so I suppose I could make a submod for that at least.

It's normal for the AI to not send full stacks sometimes. They do not need full stacks for everything and this is vanilla behavior btw. I might consider another submod for this but I also don't want to make a submod every time someone comes with a request.
fgh 8 月 12 日 上午 2:09 
yeah indeed, you did not claim that. i just hope CA will fix that soon... But have you considered a higher possibility for minor factions to get confederated? maybe in late game (i am not sure what is possibile to do by modding) i have seen minor high elven factions with a single settlement in round 167 doing nothing for instance. i also noticed that armies are oftentimes not a full stack, but like 8/20 or 13/20. i have also seen dark elven and norsca armies that only contained the lord who tried to raid my settlements. is there a possibility to increase the likelihood of more full stacked armies?
Sleepy  [作者] 8 月 11 日 下午 3:52 
That's unfortunate but I never claimed to remove that issue completely, only reduce the frequency of it happening. Rogue armies spawn and stick around more the less factions are left alive. They declare war on someone eventually.
fgh 8 月 11 日 下午 12:42 
interesting changes sleepy, i enjoy your mod so far. thanks for making it. unfortunately your mod suffers from this vanilla bug where AI gathers armies around capitals too :( i have tested your mod until round 167 and i noticed that a lot of minor factions were still alive. I also noticed a lot of rogue armies roaming the world. Will you make changes in the future about that?
Sleepy  [作者] 8 月 10 日 上午 11:21 
@HotPizza87 I'll be honest I don't think that setting even does anything meaningful. Pure placebo if you ask me. Turn it on or leave it off, it doesn't matter one way or another. The mod works regardless.