全面战争:战锤3

全面战争:战锤3

Campaign AI Tweaks
正在显示第 11 - 20 项,共 55 项条目
< 1  2  3  4  5  6 >
更新于:9 月 10 日 下午 6:34
作者:Sleepy

更新于:9 月 4 日 上午 1:06
作者:Sleepy

-- Increased difference from faction potential autoresolve slightly.
-- Increased faction potential of Hellebron, Daemon Prince, Kemmler, N'kari.
-- Readjusted army and fortified settlement strength perception slightly.
-- Added region hints for Kemmler, Astragoth, Grom the Paunch, Epidemius, Aranessa and Be'lakor.
---- Kemmler should concentrate on Bretonnia first unless distracted by other threats.
---- Aranessa should concentrate on conquering western border princes regions unless distracted by other threats.
---- Astragoth should concentrate on conquering Norscans north, Ogres east or greenskins south unless distracted by other threats.
---- Grom should attempt to invade Yvresse earlier unless distracted by other threats.
---- Be'lakor should try invade Ulthuan or eastern Naggarond unless distracted by other threats.
---- Epidemius should concentrate on conquering the western chaos wastes unless distracted by other threats.
-- CA gave the Lahmian Sisterhood a buff to their potential when playing as Khalida. This mod nearly doubles this buff because what they were assigned is not nearly enough to allow them to survive their neighbors as a minor faction.

更新于:9 月 3 日 上午 12:13
作者:Sleepy

Patch 6.3

更新于:8 月 28 日 下午 4:30
作者:Sleepy

- Removed beastmen being able to ignore herdstone mechanic and build multiple of them due to an issue with mod incompatibility. Will revisit this at a later date.

更新于:8 月 28 日 上午 2:50
作者:Sleepy

- Added item 15 - adjusted faction potential impact on AI autoresolve.

- Reduced frequency of AI agent action spam.

更新于:8 月 27 日 上午 2:23
作者:Sleepy

-Beastmen idling fixed for good.
-Beastmen may also build multiple herdstones now, including minor beastmen factions.

更新于:8 月 23 日 下午 11:34
作者:Sleepy

- Adjusted war declaration frequency a bit, should see more war activity earlier from factions.
- Removed Daemon Prince diplomatic aversion towards chaos warriors and norsca, no longer needed since the general changes to war declarations and region hints.
- AI should be willing to recruit units a bit more often, when it can.
- Adjustments to AI army compositions. Will prefer to field more frontline infantry in general and less unit salad.

更新于:8 月 14 日 上午 11:00
作者:Sleepy

更新于:8 月 8 日 上午 5:10
作者:Sleepy

Increased AI desire to colonize nearby abandoned ruins next to their territories.

Lowered AI desire to attack all enemy forces/settlements, and raised desire to attack those that are nearby instead. Hopefully reducing cases where the AI will over extend too frequently and end up leaving its territories vulnerable.

更新于:8 月 5 日 上午 6:33
作者:Sleepy

Toned down war declarations a bit.

Taurox keeps being broken but this time, finally, surely (copium) he's fixed.

Malagor sometimes gets stuck next to his enemy settlement's zone of control and ends up dying from attrition unable to do anything. This seems to randomly occur for no real reason. Doesn't seem like anything I can do about it. Just flip a coin every time you start a campaign