Company of Heroes 3

Company of Heroes 3

(4) Sicilian Pocket
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Uppdatering: 6 jun @ 15:44

fixed shooting through rocks at town area. colored in 16 pixels or something to make territory look nicer. yeah.

I need to stop finding shit wrong my map help.

Uppdatering: 6 jun @ 14:46

probably the fourth change to the thumbnail, with accurate minimap.

Uppdatering: 6 jun @ 14:15

Swapped manpower point and munition point for both sides to prevent a team from producing zero munitions per minute when pushed too hard. Mowed the grass myself along the road cause I guess 'remove grass' for splines doesn't work. Added a few more objects. Map is tiny bit more pretty (you won't notice 90% of this shit).

Uppdatering: 4 jun @ 15:54

fixed rotation on vehicle deployment node. tiny rocks have small vehicle collision. minimap also magically fixed itself. redid trenches. some other stuff i forgor.

Uppdatering: 4 jun @ 14:13

Another largish update. Vehicle call-ins now spawn outside the map (which mean't I had to redraw both impass and territory for the second time 💀). Redid trenches. No longer ugly af. A bunch of more random tiny shit and additions too. Oh, and roads finally no longer look like shit!

Uppdatering: 31 maj @ 18:11

Small town change to the small town changes.

Uppdatering: 31 maj @ 17:51

Small town changes.

Uppdatering: 31 maj @ 15:32

New thumbnail

Uppdatering: 31 maj @ 15:06

Big update. New paths near north HQ. Changes in the middle area and most of the East side of the map. Further base MG adjustments. A little more foliage too, and probably some other stuff I forgot.

Uppdatering: 28 maj @ 19:48

Fixed horrific road spline that was hidden in-editor but visible in game. Also readded playable area behind house on one of the corner star points.