Stationeers

Stationeers

Player Communications
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更新于:11 月 24 日 下午 2:36
作者:lorexcold

Version 1.8.0
  • Removed the use of UniTask in preparation for the next main branch update. Replaced with Coroutines

Version 1.7.0:
  • Fixed player rejoin crashes caused by NullRefs.
  • Fixed Radio spawn NullReference related to Knob/Async.
  • Fixed Morse volume desync that sometimes got stuck.
  • Fixed inconsistent Volume UI not updating.
  • Fixed destroyed audio receivers left in Dictionary.
  • Fixed keybinds not responding due to logic error (OR instead of AND in HandleKeys).
  • Fixed volume changes not noticeable due to missing UI text updates and cooldown timing.

Version 1.6.0:
  • Removed dependency on Steam – now fully uses Unity’s Microphone and Data Management system.
  • Improved stability across all platforms by removing Steam initialization requirements.
  • Updated requirements and documentation to reflect Unity-based mic handling.
  • Ongoing work: Bug where players can still be heard over radios in vacuum not yet fully resolved.

Version 1.0.4:
    HOTFIX
  • Fixed static clip was not playing.
  • Fixed Audio Multipliers not preserving their previous state on restarts.

更新于:9 月 28 日 下午 1:29
作者:lorexcold

Version 1.7.0:
  • Fixed player rejoin crashes caused by NullRefs.
  • Fixed Radio spawn NullReference related to Knob/Async.
  • Fixed Morse volume desync that sometimes got stuck.
  • Fixed inconsistent Volume UI not updating.
  • Fixed destroyed audio receivers left in Dictionary.
  • Fixed keybinds not responding due to logic error (OR instead of AND in HandleKeys).
  • Fixed volume changes not noticeable due to missing UI text updates and cooldown timing.

Version 1.6.0:
  • Removed dependency on Steam – now fully uses Unity’s Microphone and Data Management system.
  • Improved stability across all platforms by removing Steam initialization requirements.
  • Updated requirements and documentation to reflect Unity-based mic handling.
  • Ongoing work: Bug where players can still be heard over radios in vacuum not yet fully resolved.

Version 1.0.4:
    HOTFIX
  • Fixed static clip was not playing.
  • Fixed Audio Multipliers not preserving their previous state on restarts.

更新于:9 月 17 日 下午 5:54
作者:lorexcold

Version 1.6.0:
  • Removed dependency on Steam – now fully uses Unity’s Microphone and Data Management system.
  • Improved stability across all platforms by removing Steam initialization requirements.
  • Updated requirements and documentation to reflect Unity-based mic handling.
  • Ongoing work: Bug where players can still be heard over radios in vacuum not yet fully resolved.

Version 1.0.4:
    HOTFIX
  • Fixed static clip was not playing.
  • Fixed Audio Multipliers not preserving their previous state on restarts.

更新于:5 月 30 日 下午 6:39
作者:lorexcold

Version 1.0.4:
    HOTFIX
  • Fixed static clip was not playing.
  • Fixed Audio Multipliers not preserving their previous state on restarts.

更新于:5 月 30 日 下午 6:21
作者:lorexcold

Version 1.0.3:
  • Added configurable global audio volume for radio and human voice, adjustable via config file or new console commands: SPC SET <value> Radio or SPC SET <value> Human (e.g., SPC SET 10 Radio).
  • Enabled Morse code
  • Fixed Radio Storage clipping out of bounds.
  • Switched all audio sources to a custom audio mixer for enhanced sound quality and effects. Please report any audio issues.

更新于:5 月 21 日 下午 4:41
作者:lorexcold

Version 1.0.2:
  • Improved AudioStreamToAudioClip, should fix delay and looping issues, please report issue if it doesn't.

更新于:5 月 15 日 下午 9:14
作者:lorexcold

Version 1.0.1:
  • Decreased Tower power scale from 15, to 3 - 250 Meters should now use 750W + 200W for base power.

更新于:5 月 14 日 上午 10:04
作者:lorexcold

Version 1.0.0:
  • Initial release

更新于:5 月 14 日 上午 8:39
作者:lorexcold

Version 1.0.0:
  • Initial release