Stationeers

Stationeers

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Player Communications
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5.496 MB
5 月 14 日 上午 8:39
11 月 24 日 下午 2:36
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Player Communications

描述
Player Communications

WARNING: This is a Stationeers Launchpad Plugin Mod.
It requires BepInEx to be installed with the Stationeers Launchpad plugin.
Installation Guide: https://github.com/StationeersLaunchPad/StationeersLaunchPad

[discord.gg]

Player Communications adds immersive directional voice chat to Stationeers, allowing players to communicate using voice chat whether it be face-to-face or over long distances using radios.





Features

  • Face-to-Face Voice Chat: Voices are affected by environmental factors such as pressure, helmets, and world occlusion.
  • Directional Audio: When speaking face-to-face, voices are heard based on their position and orientation.
  • Voice Mode: Adjustable face-to-face talking voice which affects how loud you are and how far your audio travels. (Indicator on External UI Window)
  • Radio Communication: Enables long-range communication between players.
  • Radio Talk Over Protection: Only 1 transmitter is allowed on a channel at a time.
  • Radio Channels: Up to 16 Radio Channels.
  • Radio Storage: A Radio Storage in the Locker Kit.
  • Radio Tower: A Radio Tower to increase signal strength and transmission/reception distance.
  • Steam Voice Integration: Removed in 1.6.0 – fully Unity-based microphone system now used.
  • Custom Key Binds: Custom Keybinds in the controls settings under Player Communications.
  • Transmission modes: PTT & Continuous transmission (Stationeers > Workshop > Click on the mod).
  • Custom Lore: New entry in the factions page with custom lore.


Notes

  • Helmets, atmospheric pressure, and objects affect voice transmission.
  • Voices are directional for face-to-face communication.
  • Configure your microphone in Audio Mixer before launching.
  • Dedicated Server Compatible.
  • Radio tower base power usage is 200W, scaling with logic setting (1 Meter = 3W).
  • Default tower signal is 250 Meters (750W + Base Power).
  • Ongoing: Bug where players can still be heard over radios in vacuum not yet fully resolved.


Requirements

  • StationeersLaunchPad with BepInEx installed.


Version History
  • Version 1.8.0: Replaced functions using UniTask with Coroutines in preparation with upcoming main branch update.
  • Version 1.7.0: Fixed errors related to joining and rejoining worlds, updated UI, fixed keybinds not working check comments for more.
  • Version 1.6.0: Removed Steam dependency; fully uses Unity’s Microphone and Data Management system. Improved stability across all platforms. Updated documentation. Ongoing vacuum audio bug not fully resolved.
  • Version 1.0.4 (HOTFIX): Fixed static clip not playing; fixed Audio Multipliers not preserving state on restarts.
  • Version 1.0.3: Added configurable global audio volume via console commands (SPC SET <value> Radio/Human), enabled Morse code, fixed Radio Storage clipping, switched to custom audio mixer.
  • Version 1.0.2: Improved AudioStreamToAudioClip to fix delay and looping issues.
  • Version 1.0.1: Decreased Tower power scale from 15 to 3 (250 Meters uses 750W + 200W base).


Report Issues: https://github.com/Michael-CodeLabs/Issues_StationeersPlayerComms/issues

Rights are reserved with an exception to reused game assets

Reserved rights do not apply to RocketWerkz, feel free to look at the code RW :P
Credits:
Stationeers & RocketWerkz (Reuse of some assets)
@Inaki (Dev) - Huge Thanks
@Smiles (Dev & 3D Models) <3
@lorexcold (Dev)
@taco2849 (Dev)
热门讨论 查看全部(1)
2
9 月 28 日 下午 1:34
Development Updates
lorexcold
58 条留言
lorexcold  [作者] 12 月 14 日 上午 5:54 
Note to beta users:
Mod is currently broken on beta due to new networking.

Will update and fix in the coming days but will hold back on pushing until next main release as to not brick the mod on main.
lorexcold  [作者] 11 月 26 日 上午 3:58 
@Sambo, yeah its on purpose, the reason is because once you have a tower even if you're on another planet you can talk and hear other players, there's also lore reasons especially with channel 16.

apart that it also looks really good having a huge tower next to your base :mindblown:
Sambo 11 月 26 日 上午 1:13 
The model for the communication tower seems to be scaled wrong - is this on purpose?
Disrupted_Zero 11 月 8 日 下午 3:56 
I have an idea of a base centralised station radio with maybe dynamics system. Like announcer on a big base or a centralised rdadio station to connect with miners, etc
Dablackspartan 11 月 4 日 上午 8:22 
Never seen a 3D model on the Steam Workshop before - huge flex. Great stuff, big guy.
lorexcold  [作者] 11 月 3 日 下午 7:51 
@filat38, sadly due to the current implementation of the mod, it seems to be massively locked by the main thread of the game which means if you have a big base with lots of calculations going on then there might be a slight delay, I've done various updated to improve it and have seen massive improvements from earlier versions, its just i think for me to make it have near 0 delay it would require the mod to be rewritten with better threading in mind this time.
filat38 11 月 3 日 上午 9:00 
it works but I hear other players with 2-3 seconds delay, any idea how to fix that?
lorexcold  [作者] 10 月 26 日 下午 7:05 
@Kastuk, there already is a video, its the first thing in the picture showcase
Kastuk 10 月 26 日 下午 2:18 
WIll be great to record a video from multiplayer using.
GoatBOT 10 月 21 日 下午 4:50 
appreciate the consideration, would give the game a bit more lived in feel