Garry's Mod
SHARPNESS
Показані результати 1–10 із 30
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Оновлено: 2 лип. о 14:42

Try a fix for the ModelData errors

Оновлено: 28 трав. о 18:12

tweak!

Оновлено: 23 трав. о 17:28

aha!

Оновлено: 23 трав. о 17:26

tweak
added more debug prints too

Оновлено: 23 трав. о 17:02

Small fixes

Оновлено: 23 трав. о 12:51

err stomp hopefully

Оновлено: 22 трав. о 13:54

More models + tweaks
Minor optimisations
Add grass/dirt "materials" so that they can be easily impaled into
Add sharpdata mutators that change the direction of existing sharpdatas instead of creating a bunch of different generic sharp types
Add .maxDamage string variant; "mass"
Makes max damage dependant on ent's mass, used on wood splinters
Check ent:GetOwner() when figuring out inflictor
Change freezing sticking logic, now creates a weak weld with the world if part of a contraption, should stop vehicles from getting stuck.
(if left alone for a bit, this weld will eventually be cleaned up and the prop, frozen)

Add sharp models!
models/props_citizen_tech/till001a_base01.mdl
models/props_wasteland/prison_throwswitchlever001.mdl
models/props_trainstation/trainstation_arch001.mdl(guillotine ahh model)
models/gibs/wood_gib01 a-through-e .mdl
models/props_wasteland/dockplank01a.mdl
models/props_trainstation/tracksign03.mdl
models/props_trainstation/tracksign07.mdl
models/props_citizen_tech/windmill_blade002a.mdl
models/xqm/helicopterrotor.mdl + variants
models/xqm/jetenginepropeller.mdl + variants

Оновлено: 13 трав. о 19:01

Add sharpness_sv_maxdamage_whenheld cvar
+ increase blunting damage significantly

Оновлено: 12 трав. о 20:29

Stupid fix

Оновлено: 11 трав. о 22:36

Fix localpos ents not sticking into world
+ sharpness_sv_maxdamage cvar