Garry's Mod
SHARPNESS
Hiển thị 1-10 trong 30 mục
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Cập nhật: 2 Thg07 @ 2:42pm

Try a fix for the ModelData errors

Cập nhật: 28 Thg05 @ 6:12pm

tweak!

Cập nhật: 23 Thg05 @ 5:28pm

aha!

Cập nhật: 23 Thg05 @ 5:26pm

tweak
added more debug prints too

Cập nhật: 23 Thg05 @ 5:02pm

Small fixes

Cập nhật: 23 Thg05 @ 12:51pm

err stomp hopefully

Cập nhật: 22 Thg05 @ 1:54pm

More models + tweaks
Minor optimisations
Add grass/dirt "materials" so that they can be easily impaled into
Add sharpdata mutators that change the direction of existing sharpdatas instead of creating a bunch of different generic sharp types
Add .maxDamage string variant; "mass"
Makes max damage dependant on ent's mass, used on wood splinters
Check ent:GetOwner() when figuring out inflictor
Change freezing sticking logic, now creates a weak weld with the world if part of a contraption, should stop vehicles from getting stuck.
(if left alone for a bit, this weld will eventually be cleaned up and the prop, frozen)

Add sharp models!
models/props_citizen_tech/till001a_base01.mdl
models/props_wasteland/prison_throwswitchlever001.mdl
models/props_trainstation/trainstation_arch001.mdl(guillotine ahh model)
models/gibs/wood_gib01 a-through-e .mdl
models/props_wasteland/dockplank01a.mdl
models/props_trainstation/tracksign03.mdl
models/props_trainstation/tracksign07.mdl
models/props_citizen_tech/windmill_blade002a.mdl
models/xqm/helicopterrotor.mdl + variants
models/xqm/jetenginepropeller.mdl + variants

Cập nhật: 13 Thg05 @ 7:01pm

Add sharpness_sv_maxdamage_whenheld cvar
+ increase blunting damage significantly

Cập nhật: 12 Thg05 @ 8:29pm

Stupid fix

Cập nhật: 11 Thg05 @ 10:36pm

Fix localpos ents not sticking into world
+ sharpness_sv_maxdamage cvar