Barotrauma

Barotrauma

Nosophobia [Alpha]
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Uppdatering: 19 apr @ 15:19

fixed bio grenade errors

Uppdatering: 18 apr @ 21:38

renamed event identifiers to work with demonic creatures
renamed the blood analyzer identifier to work with Neurotrauma

LET ME KNOW IF NATURAL SPAWNING IN CAMPAIGN IS BROKEN

Uppdatering: 18 apr @ 19:24

Husk sprinters. lurkers, and brutes can now spawn in wrecks with a low chance.

For balancing purposes, and taking into account the fact that brutes are very destructive, they have even less of a chance to spawn in a wreck.

Uppdatering: 16 apr @ 22:52

small balancing changes, pushing this update for a test run

Uppdatering: 16 apr @ 19:47

  • many significant fixes to the husk infection, accounting for vomiting with and without a diving suit on.
  • fixed some husk variants requiring clothes from EHA. That will come in a later patch.
  • de-bloated mod size, removing unused assets

Uppdatering: 16 apr @ 0:37

some small changes to make infection via coughing more consistent.

Uppdatering: 14 apr @ 0:00

public testing version