Barotrauma
Nosophobia [Alpha]
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Actualización: 19 ABR a las 3:19 p. m.
por myru

fixed bio grenade errors

Actualización: 18 ABR a las 9:38 p. m.
por myru

renamed event identifiers to work with demonic creatures
renamed the blood analyzer identifier to work with Neurotrauma

LET ME KNOW IF NATURAL SPAWNING IN CAMPAIGN IS BROKEN

Actualización: 18 ABR a las 7:24 p. m.
por myru

Husk sprinters. lurkers, and brutes can now spawn in wrecks with a low chance.

For balancing purposes, and taking into account the fact that brutes are very destructive, they have even less of a chance to spawn in a wreck.

Actualización: 16 ABR a las 10:52 p. m.
por myru

small balancing changes, pushing this update for a test run

Actualización: 16 ABR a las 7:47 p. m.
por myru

  • many significant fixes to the husk infection, accounting for vomiting with and without a diving suit on.
  • fixed some husk variants requiring clothes from EHA. That will come in a later patch.
  • de-bloated mod size, removing unused assets

Actualización: 16 ABR a las 12:37 a. m.
por myru

some small changes to make infection via coughing more consistent.

Actualización: 14 ABR a las 12:00 a. m.
por myru

public testing version