Barotrauma
Nosophobia [Alpha]
Se afișează 11-17 din 17 intrări
< 1  >
Actualizare: 19 apr. @ 15:19

fixed bio grenade errors

Actualizare: 18 apr. @ 21:38

renamed event identifiers to work with demonic creatures
renamed the blood analyzer identifier to work with Neurotrauma

LET ME KNOW IF NATURAL SPAWNING IN CAMPAIGN IS BROKEN

Actualizare: 18 apr. @ 19:24

Husk sprinters. lurkers, and brutes can now spawn in wrecks with a low chance.

For balancing purposes, and taking into account the fact that brutes are very destructive, they have even less of a chance to spawn in a wreck.

Actualizare: 16 apr. @ 22:52

small balancing changes, pushing this update for a test run

Actualizare: 16 apr. @ 19:47

  • many significant fixes to the husk infection, accounting for vomiting with and without a diving suit on.
  • fixed some husk variants requiring clothes from EHA. That will come in a later patch.
  • de-bloated mod size, removing unused assets

Actualizare: 16 apr. @ 0:37

some small changes to make infection via coughing more consistent.

Actualizare: 14 apr. @ 0:00

public testing version