Barotrauma 潜渊症

Barotrauma 潜渊症

EK Mods - Definitive Edition
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更新于:6 月 9 日 下午 3:00
作者:AM

-Added Prefered container tags to weapons missing them
-updated Dartgun to use 1x2 layout (experimental)
-updated Micro Dartgun and Dartgun to use textured inventory containers

更新于:6 月 8 日 下午 6:57
作者:AM

-Fixed a small issue with Marine SMG mags not being cleaned up

更新于:6 月 7 日 下午 3:24
作者:AM

-All Hardsuits can now be equipped from lockers without holding them first
-MK 1 hardsuits now functions in parralell to PUCS (no more oxygen regeneration)
-optimized Hardsuit status effects code

更新于:6 月 6 日 下午 6:10
作者:AM

-Mercenary hardsuit are now best in class for gunshot protection

更新于:6 月 6 日 下午 5:43
作者:AM

-Updated EK Gunnery box ammunition to utilize "munition_core" tags
-Edited some EK Gunnery fabrication requirements

更新于:6 月 4 日 下午 12:00
作者:AM

-Replaced "ammocontainer" with "ammoboxcontainer" on preferedcontainer for EK box ammunition (should stop bots from leaving EK ammo on the floor)

更新于:6 月 4 日 上午 2:00
作者:AM

-Removed "Crate" tag from box ammunition (should lead to bots putting ammo in proper places rather than crate storage)

更新于:6 月 3 日 上午 1:47
作者:AM

-removed unused/proprietary tags from reinforced tanks
-removed reactorfuel tag from reinforced tanks
-fixed MK 1 hardsuits not benefiting from oxygenite movement buff
-fixed Military MK1 and MK2 not having low oxygen warnings
-MK2 hardsuits cannot benefit due to their recompression function
-removed remote "buying" stations as they were made for ITA

更新于:5 月 30 日 下午 6:16
作者:AM

-Changed tactical backpack to accept more items, +4 slots

更新于:5 月 9 日 下午 4:34
作者:AM

-Gauss rifle can now be held in inventory, still requires batteries to function