Barotrauma

Barotrauma

EK Mods - Definitive Edition
Menampilkan51-60 dari 71 kiriman
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Pembaruan: 6 Jun @ 6:10pm

-Mercenary hardsuit are now best in class for gunshot protection

Pembaruan: 6 Jun @ 5:43pm

-Updated EK Gunnery box ammunition to utilize "munition_core" tags
-Edited some EK Gunnery fabrication requirements

Pembaruan: 4 Jun @ 12:00pm

-Replaced "ammocontainer" with "ammoboxcontainer" on preferedcontainer for EK box ammunition (should stop bots from leaving EK ammo on the floor)

Pembaruan: 4 Jun @ 2:00am

-Removed "Crate" tag from box ammunition (should lead to bots putting ammo in proper places rather than crate storage)

Pembaruan: 3 Jun @ 1:47am

-removed unused/proprietary tags from reinforced tanks
-removed reactorfuel tag from reinforced tanks
-fixed MK 1 hardsuits not benefiting from oxygenite movement buff
-fixed Military MK1 and MK2 not having low oxygen warnings
-MK2 hardsuits cannot benefit due to their recompression function
-removed remote "buying" stations as they were made for ITA

Pembaruan: 30 Mei @ 6:16pm

-Changed tactical backpack to accept more items, +4 slots

Pembaruan: 9 Mei @ 4:34pm

-Gauss rifle can now be held in inventory, still requires batteries to function

Pembaruan: 9 Mei @ 4:16pm

-Fixed weapon ammo not having container stack sizes
---this is usually 4-3 times the character stack size
-reverted 357 ammo character stack size to 6
-added divinggear_wearableindoors tag to hardsuits, this will allow bots to keep wearing hardsuits

Pembaruan: 9 Apr @ 12:01pm

-Military Harsuit MK 1 (all variants) recipes can now take re breathers of any condition
-357 speedloaders have been disabled due to nonfunctionality
-357 ammunition stacksizes buffed from 12 -> 30
-Firesuit & fire helmet now provides 100% burn resist (please note this does not provide full immunity to burns more like a 99% resistance)
-Updated mercenary hardsuit recipe
-retired some tags

Pembaruan: 4 Apr @ 7:08pm

Since this mod is gaining popularity ill list the changes so far here.
Major
-ALL weapons COL style reloads removed
-Marine battlerifle, and Laser rifle can be held in inventory
-MK 1 military hardsuits now require rebreather units + batteries in order to fabricate, Borrows hullbreathing from PUCS
-MK 2 military hardsuits now recharge oxygen while in oxygenated hull requires a Fulg fuel rod to fab + MK 1

Minor
-Tactical shotgun now has a 1x2 grid layout instead of a 3x3-2
-Marine smg + Ammo renabled
-Fixed Mercenary undershirt
-retagged some items to be more like their vanilla counterparts + expand mod compatability