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EK Mods - Definitive Edition
71 sonuçtan 51 ile 60 arası gösteriliyor
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Güncelleme: 6 Haz @ 18:10
Güncelleyen: AM

-Mercenary hardsuit are now best in class for gunshot protection

Güncelleme: 6 Haz @ 17:43
Güncelleyen: AM

-Updated EK Gunnery box ammunition to utilize "munition_core" tags
-Edited some EK Gunnery fabrication requirements

Güncelleme: 4 Haz @ 12:00
Güncelleyen: AM

-Replaced "ammocontainer" with "ammoboxcontainer" on preferedcontainer for EK box ammunition (should stop bots from leaving EK ammo on the floor)

Güncelleme: 4 Haz @ 2:00
Güncelleyen: AM

-Removed "Crate" tag from box ammunition (should lead to bots putting ammo in proper places rather than crate storage)

Güncelleme: 3 Haz @ 1:47
Güncelleyen: AM

-removed unused/proprietary tags from reinforced tanks
-removed reactorfuel tag from reinforced tanks
-fixed MK 1 hardsuits not benefiting from oxygenite movement buff
-fixed Military MK1 and MK2 not having low oxygen warnings
-MK2 hardsuits cannot benefit due to their recompression function
-removed remote "buying" stations as they were made for ITA

Güncelleme: 30 May @ 18:16
Güncelleyen: AM

-Changed tactical backpack to accept more items, +4 slots

Güncelleme: 9 May @ 16:34
Güncelleyen: AM

-Gauss rifle can now be held in inventory, still requires batteries to function

Güncelleme: 9 May @ 16:16
Güncelleyen: AM

-Fixed weapon ammo not having container stack sizes
---this is usually 4-3 times the character stack size
-reverted 357 ammo character stack size to 6
-added divinggear_wearableindoors tag to hardsuits, this will allow bots to keep wearing hardsuits

Güncelleme: 9 Nis @ 12:01
Güncelleyen: AM

-Military Harsuit MK 1 (all variants) recipes can now take re breathers of any condition
-357 speedloaders have been disabled due to nonfunctionality
-357 ammunition stacksizes buffed from 12 -> 30
-Firesuit & fire helmet now provides 100% burn resist (please note this does not provide full immunity to burns more like a 99% resistance)
-Updated mercenary hardsuit recipe
-retired some tags

Güncelleme: 4 Nis @ 19:08
Güncelleyen: AM

Since this mod is gaining popularity ill list the changes so far here.
Major
-ALL weapons COL style reloads removed
-Marine battlerifle, and Laser rifle can be held in inventory
-MK 1 military hardsuits now require rebreather units + batteries in order to fabricate, Borrows hullbreathing from PUCS
-MK 2 military hardsuits now recharge oxygen while in oxygenated hull requires a Fulg fuel rod to fab + MK 1

Minor
-Tactical shotgun now has a 1x2 grid layout instead of a 3x3-2
-Marine smg + Ammo renabled
-Fixed Mercenary undershirt
-retagged some items to be more like their vanilla counterparts + expand mod compatability