Barotrauma

Barotrauma

EK Mods - Definitive Edition
目前顯示第 51-60 項,共 75 項
< 1 ... 4  5  6  7  8 >
更新:6 月 9 日 @ 下午 3:28
AM 發表

-updated prefered container tags for Clothing items

更新:6 月 9 日 @ 下午 3:00
AM 發表

-Added Prefered container tags to weapons missing them
-updated Dartgun to use 1x2 layout (experimental)
-updated Micro Dartgun and Dartgun to use textured inventory containers

更新:6 月 8 日 @ 下午 6:57
AM 發表

-Fixed a small issue with Marine SMG mags not being cleaned up

更新:6 月 7 日 @ 下午 3:24
AM 發表

-All Hardsuits can now be equipped from lockers without holding them first
-MK 1 hardsuits now functions in parralell to PUCS (no more oxygen regeneration)
-optimized Hardsuit status effects code

更新:6 月 6 日 @ 下午 6:10
AM 發表

-Mercenary hardsuit are now best in class for gunshot protection

更新:6 月 6 日 @ 下午 5:43
AM 發表

-Updated EK Gunnery box ammunition to utilize "munition_core" tags
-Edited some EK Gunnery fabrication requirements

更新:6 月 4 日 @ 下午 12:00
AM 發表

-Replaced "ammocontainer" with "ammoboxcontainer" on preferedcontainer for EK box ammunition (should stop bots from leaving EK ammo on the floor)

更新:6 月 4 日 @ 上午 2:00
AM 發表

-Removed "Crate" tag from box ammunition (should lead to bots putting ammo in proper places rather than crate storage)

更新:6 月 3 日 @ 上午 1:47
AM 發表

-removed unused/proprietary tags from reinforced tanks
-removed reactorfuel tag from reinforced tanks
-fixed MK 1 hardsuits not benefiting from oxygenite movement buff
-fixed Military MK1 and MK2 not having low oxygen warnings
-MK2 hardsuits cannot benefit due to their recompression function
-removed remote "buying" stations as they were made for ITA

更新:5 月 30 日 @ 下午 6:16
AM 發表

-Changed tactical backpack to accept more items, +4 slots