RimWorld
Laser Weapons: Re-Examined
Mostrando 1-7 de 7 aportaciones
Actualización: 2 JUL a las 12:35 p. m.
por Smxrez

1.2.2
- Fixed VFE - Frontier compat
- Added preemptive fixes for when VFE - Pirates updates
- Reorganized some files

Actualización: 29 JUN a las 1:19 p. m.
por Smxrez

1.2.1
- Updated to 1.6 and new VE Framework changes

Actualización: 4 MAY a las 10:03 a. m.
por Smxrez

1.2.0
- Increased both laser turrets power consumption 750 -> 1000
- Increased both laser turrets silver cost 600 -> 1000
- Decreased disintegrator turret damage 12 -> 11
- Decreased laser cannon turret damage 125 -> 110

Actualización: 17 ABR a las 1:55 p. m.
por Smxrez

1.1.1
- Fixed turrets shadows

Actualización: 15 ABR a las 1:33 p. m.
por Smxrez

1.1.0
- Made VWE - Frontier laser weapons no longer load if Frontier is not running
- Made VWE - Frontier laser weapons cost some gold (Like the rest of the Frontier mod does)
- Merged laser turrets and laser weaponry research into "Laser technology"
- Reduced Laser technology research price with royalty 10000 -> 8000
- Reduced Laser technology research price without royalty 14000 -> 12000
- Reduced Salvaged laser weapons research price 5000 -> 4500

Actualización: 28 MAR a las 7:18 p. m.
por Smxrez

1.0.1
- Fixed laser weapons having inproper recipeMakers
- Fixed capitalization on mod name

Actualización: 24 MAR a las 10:20 a. m.
por Smxrez

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