RimWorld

RimWorld

Laser Weapons: Re-Examined
Ergebnisse 1–7 von 7
Update: 2. Jul. um 12:35
von Smxrez

1.2.2
- Fixed VFE - Frontier compat
- Added preemptive fixes for when VFE - Pirates updates
- Reorganized some files

Update: 29. Jun. um 13:19
von Smxrez

1.2.1
- Updated to 1.6 and new VE Framework changes

Update: 4. Mai um 10:03
von Smxrez

1.2.0
- Increased both laser turrets power consumption 750 -> 1000
- Increased both laser turrets silver cost 600 -> 1000
- Decreased disintegrator turret damage 12 -> 11
- Decreased laser cannon turret damage 125 -> 110

Update: 17. Apr. um 13:55
von Smxrez

1.1.1
- Fixed turrets shadows

Update: 15. Apr. um 13:33
von Smxrez

1.1.0
- Made VWE - Frontier laser weapons no longer load if Frontier is not running
- Made VWE - Frontier laser weapons cost some gold (Like the rest of the Frontier mod does)
- Merged laser turrets and laser weaponry research into "Laser technology"
- Reduced Laser technology research price with royalty 10000 -> 8000
- Reduced Laser technology research price without royalty 14000 -> 12000
- Reduced Salvaged laser weapons research price 5000 -> 4500

Update: 28. Mrz. um 19:18
von Smxrez

1.0.1
- Fixed laser weapons having inproper recipeMakers
- Fixed capitalization on mod name

Update: 24. Mrz. um 10:20
von Smxrez

[Auto-generated text]: Initial upload.