Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

WARS OF THE GODS-ANCIENT WARS Version 11.0 Part 1
Showing 11-20 of 146 entries
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Update: Nov 11 @ 7:45am

Update: Nov 10 @ 10:26pm

Better overall Ai tech research.

Update: Nov 10 @ 12:49pm

Re configured some late tech building priorities.

Update: Nov 9 @ 9:32pm

Lowered commodities prices. Lowered background resource supply. Economic scale will be lower.

Update: Nov 8 @ 11:13pm

Improved focus of AI on key technology research.

Update: Nov 8 @ 1:30am

Re balanced the diplomatic offers so not as easy to get defensive and military alliances. Re balanced cultural affinity to reflect historical attitudes and make diplomacy more interesting.

Update: Nov 7 @ 4:13am

Changed starting armies for Pergamon. Redid stats for Seleucid and Pergamon units. Lowered bonus for AI faction on NORMAL campaign difficulty so the Ai will not make as many armies- about a 50% reduction.

Update: Nov 7 @ 12:13am

Heavy recurve bow arrows will now disrupt formations. Re balanced the faction formations-Parthia now has 4 and made pike factions use more classic formations instead of just a long line.

Update: Nov 6 @ 6:21am

Better charge impacts for Cav units. Javelins will now help break up formations.

Update: Nov 5 @ 8:51pm

Improved Seleucid starting armies.