Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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WARS OF THE GODS-ANCIENTS WARS Version 11.0 part 1 patch
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标签: mod, Overhaul
文件大小
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更新日期
1.200 GB
3 月 22 日 下午 8:41
10 月 24 日 下午 1:09
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WARS OF THE GODS-ANCIENTS WARS Version 11.0 part 1 patch

描述
THIS IS THE UPDATED VERSION of PART 1 of WARS OF THE GODS-ANCIENT WARS to Version 11.0.

This patch is to replace the older version 10.8 Part 1 on the workshop!

To use this updated version of Part 1 of the mod you must first unsubscribe to the older part 1 version.

Subscribe to this NEW part 1 version and load it above the rest of the parts to the mod part 2, part 3, part 4.

IT IS NOT SAVE COMPATIBLE-YOU MUST START A NEW CAMPAIGN.

Campaign Difficulty should be set to HARD or VERY HARD. Battles recommended on Normal or Hard difficulties. Ultra Unit Size. USE WOTG SUB MODS TO TAYLOR THE GAME TO YOUR PERSONAL PLAYING STYLE.
NOTE: Play on NORMAL campaign difficulty IF you do not want to fight multiple AI armies.

Features include:

Unlocked all factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Caesar In Gaul, Hannibal At The Gates, Empire Divided and Rise of the Republic with Traits and Victory Conditions added for all factions. That's over 345 Major and Minor factions to choose from.

All DLC content overhauled.

Over 1500 units added across all factions.

All units for all factions have received a reskin overhaul.

Unique AOR (Area Of Recruitment) for many units. AOR for Roman AUX units.

Roman Army Major Overhaul Every Known Historical Legions.

Unique UI, Loading Screens, Unit Cards and much more....

WARS OF THE GODS IS A WAR GAME CENTERED AROUND CONQUEST AND LARGE SCALE EPIC BATTLES.

VERSION 11.0:

REDID ALL THE CAMPAIGN AI BEHAVIORS TO BE MORE ACTIVE. OVERHAULED THE DIPLOMACY SO ALL FACTIONS WILL BE ENTER INTO TREATIES WITH OTHER AI FACTIONS..RE WORKED ALL THE BUILDING EFFECTS SO THEY REALLY DO SOMETHING IN THE GAME. OVERHAULED THE AI TECHNOLOGY RESEARCH. SO THE AI WILL BUILD CORRECT BUILDINGS.RE BALANCED STATS FOR MANY UNITS. REWORKED THE AI RECRUITMENT TO BUILD MANY ARMIES WITH BETTER MIX OF UNIT TYPES . REWORKED THE BATTLES TO BE MORE DYNAMIC AND BRUTAL.THIS IS A TOTAL WAR EXPERIENCE!!!!!!


WARS OF THE GODS-ANCIENT WARS PART 2 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2106008181&searchtext=wars+of+the+gods+ancient+wars+part+1

WARS OF THE GODS-ANCIENT WARS PART 3 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2108424720&searchtext=WARS+OF+THE+GODS+PART+3

WARS OF THE GODS-ANCIENT WARS PART 4 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2108577704&searchtext=WARS+OF+THE+GODS+PAART+4

THE WARS OF THE GODS-ANCIENT WARS SUB MOD COLLECTION https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1563459791

NORDO ALL IN ONE UNIT ADD ON Wars of the Gods compatible https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3591909229
热门讨论 查看全部(2)
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10 月 20 日 上午 3:19
Request: Official Download Links (Epic Games & Non-Steam Users)
The Deadman
0
4 月 6 日 上午 3:55
Bugs Glitches
SuperChelseaTV
157 条留言
[BST] PowerAzz 14 小时以前 
yes i know XD but They disappear from recruitment when I upgrade them, even though I have the auxiliary barracks.
BRAN MAC BORN  [作者] 10 月 23 日 下午 1:38 
Archers and Missile units are recruited through AUX barracks. They are AUX units.
[BST] PowerAzz 10 月 23 日 下午 1:25 
BRAN MAC BORN [créateur] Il y a 20 minutes
what faction??
For Rome :)
BRAN MAC BORN  [作者] 10 月 23 日 下午 1:23 
You cannot use formations when moving ladders. Reinforcing armies are on the attack. If the Ai sallies out out you do not get reinforcements...that has always been the case with Rome 2. Seperate armies all have to siege the settlement as I remember correctly. Attack cit with one army then hit continue siege ect. on all the armies. I do not know about ui bugs like that ?
BananenbrotBoris 10 月 23 日 下午 1:14 
3. When in combat preperation, when you equip a Legionarii with a ladder, you the Formations such as hollow square don't get blocked. (maybe they are from the formations submod) and you can still select them even though you normally couldn't within combat. Now this causes the ladders to glitch in a way that the unit now cannot drop them during combat. The glitch will position the ladder in the back of the unit instead of the front and when trying to attack the settelment walls, the Cursor will no more change to the usual animated "Attack Building Cursor" and instead display the recular "red cross Cursor" that units usually get when you hover over a Wall.
BananenbrotBoris 10 月 23 日 下午 1:13 
Im just going to comment, to report a few minor bugs. Please tell me if you want them to be reported somewhere else.

1. I started a cesar in gaul campain as rome as you specified because there is no save comptibility. The following bugs also occured in the same campaign. It seems like the unit recruitment cost is broken, in a way that displays prices different than those in the details screen.

2. I was besiegeing a City with one army and had two spare armies within reinforcement range. When I Started the battle, those Armies showed up as reinforcements, I even loaded into the battle to check whether it really works.

Now what I think must be a bug is, when i reloaded the save and ended my turn, the AI attacked me from within the settlement. But the same unmoved Armies now werent reinforcing.
BRAN MAC BORN  [作者] 10 月 23 日 下午 1:04 
what faction??
[BST] PowerAzz 10 月 23 日 上午 6:40 
I also have another bug to tell you about the javelins, when you upgrade them and they become archers it is impossible to recruit others afterwards they are no longer displayed in the recruitment tab
BRAN MAC BORN  [作者] 10 月 23 日 上午 2:44 
UPDATED.
BRAN MAC BORN  [作者] 10 月 23 日 上午 2:44 
Yup. Now If the Ai is making buildings that reduce cost then the units cost go down. Ai gets unit cost reduction of 50% on Normal and amps up 20& more per campaign difficulty. Since the Ai does not know how to make money it needs help otherwise it cannot make armies.