Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

WARS OF THE GODS-ANCIENT WARS Version 11.0 Part 1
Viser 141-146 af 146 forekomster
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Opdatering: 25. maj kl. 1:24

Better focus for Ai building chains for getting better troop upgrades.

Opdatering: 22. maj kl. 19:02

Changed formations variables and added new formations types for barbarian ai.

Opdatering: 12. maj kl. 0:21

Better Ai region defense.

Opdatering: 10. maj kl. 18:11

Updated diplomacy and tweaked unit speeds for lighter units.

Opdatering: 5. apr. kl. 19:55

Improved Ai aggression and defensive behavior on captures regions.

Opdatering: 22. mar. kl. 20:41

Campaign:

Complete overhaul of all diplomatic behaviors-Ai will will now grant peace, trade and defensive treaties with other friendly factions. Ai aggression and expansion is improved.

Endless wars are toned down. Ai will want peace if it is losing. Overhaul of all Ai recruitment of armies-they will build better balanced armies with better elite troops. Overhaul of Ai building behaviors-they will spend money on military tech to build better barracks to unlock better units. Raised commodities prices for more valuable trade. Reduced costs of military buildings so Ai will make them. Reduced costs and upkeep for Ai units so they can and will field armies on the campaign map. Building effects overhauled so there are better bonuses. Removed upkeep penalties for player per Imperium.

Costs raised for recruitment and upkeep. Costs raised for technology research and buildings.. Lowered tech research time for Romans and Greek factions. Upkeep raised for player armies in enemy territory (No more camping)

Battles:

Spotting ranges raised to help stop Ai unit blobs. Raised morale penalties for flank and rear attacks. Raised time limits for holding victory points in fortified city battles. No more victory points for minor settlement battles.( You will have to destroy the enemy army). Raised mass settings for Cavalry and Heavy Infantry units for more impactful charges. Raised charge bonuses for all Cavalry units. Raised charge speeds for all units. Raised run speed for all infantry units and all Cav units. Changed weapon AP damages. Raised weapon damages for sword units and axe units.