Garry's Mod

Garry's Mod

VRMod x64 - Extended
目前顯示第 31-40 項,共 178 項
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更新:9 月 2 日 @ 上午 6:48

-Debug: added glide input debug

更新:8 月 29 日 @ 下午 4:28

- Debugging/Logging: Console prints have different colors based on which subsystem is printing message. Added more debugging toggles
- Input: bindings "car_mouse_" are functioning property.
P.S. You may use chords to assign them to grips on top of pickup, since it's only interact with UI it's ok to overlap controls

更新:8 月 28 日 @ 下午 6:09

- Pickup: preventing pickup when unalive
- Glide: fixed tanks

更新:8 月 28 日 @ 下午 4:35

- Pickup: improved the logic of finding target, hybrid system of tracing from the larger distance combined with find in sphere for the smaller one. Should be easier to pickup smaller object with weird collisions.

Physics of picked up object is also improved, collision patcher is now functioning properly: prop should not collide with an owner, while keeping normal collisions with everything else (yes, you can smash other players) and physics. Also dynamic damping based on weight, which seems not to be perfect for a very light object (wobbly)

更新:8 月 27 日 @ 下午 12:37

- Pickup: Finding pickup target is using hand trace util, more precise, less computation. Works better with long range, before that with long range you would regrab an existing items, since it's closer. Also now if you hold a weapon the hand will not scan for targets.

更新:8 月 27 日 @ 上午 5:19

-Pickup: snap works properly, logic moved to server side (before that it was only rendering, so manual item pickup from the distance was broken)

更新:8 月 26 日 @ 下午 8:19

This is mostly a major maintenance update. However few things were added/changed/improved along the way:

- Mod Loader was introduced, it might have fixed an issue where vrmod wasn't recognized as a command and there were errors about empty lua files.

- Logger was added. Console + File (data/vrmod_logs). Multiple levels of debugs, and ability to debug different subsystems. Please use it upload logs to GitHub. It's located in debug section in settings.

- Networking: LerpOtherVRPlayers is now checking if the frame has changed rather than trusting frame time. (Might fix that issue where players can't see each other in VR)

- Glide/Motion Driving: Added settings tab to VRMod menu. Glide boats are now working too. + Various optimizations and polishing.

- Pickup: Snap will only engage if your hands is far (with high pickup range) and do approximate teleport. If hand is close enough to the prop you will be able to grab it normally. + Physics polishing

更新:8 月 24 日 @ 下午 11:40

- Reverted the network finger size back to original value
- Switched to the custom frame copy function

更新:8 月 24 日 @ 下午 9:19

- Reduced excessive bone matrix updates by comparing the frames instead of relying on the frame number.
- Added delay before checking the vehicle type to address the issue where in the multiplayer check would be called. before ply actually managed to report to server which will result broken motion driving.
- Fixed freeze if trying to grab the wheel on stock vehicle if the glide is not installed.

更新:8 月 23 日 @ 下午 11:03

-Glide: enforcing no ragdoll on moto crash serverside (this very cursed in vr)
-Pickup: now looking for blacklist patterns in model names too. Should reduce amount of pickable objects that had a default class but were not supposed to be picked + caching, so the check wouldn't run on every frame