Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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更新于:3 月 15 日 上午 2:36

- Fixed conqueror gamerules
- Fixed martial skill not giving knight limit

更新于:3 月 14 日 上午 9:05

- Buffed "lasting line" modifier
- Raised minimum fertility of random characters
- Reduced Loyal trait ruler designer cost
- Added opinion of liege bonus/malus for Loyal and Disloyal traits (they only had liege opinion)
- Reduced prestige cost of non-raised MAAs a bit
- Reduced contribution score from battles
- Increased attrition while raiding
- Did a pass through swear/offer fealty interaction acceptance
- Added opinion of opponent for call to arms acceptance
- Reduced develop county task cooldown for independent rulers

更新于:3 月 13 日 上午 5:35

- Doubled court position opinion gain
- Halved prestige salary for court positions
- Nerfed passive development gain from court position tasks (except Eparch, they're weird)
- Nerfed lifestyle xp gain % from court position tasks

更新于:3 月 12 日 下午 11:34

- More minor fixes

更新于:3 月 12 日 上午 9:17

- Minor fixes, hopefully the mod is fully 1.15 compatible now

更新于:3 月 12 日 上午 8:55

Updated to 1.15 (haven't checked everything yet, might work weirdly on some cases)
Did NOT touch any of the new content yet, it might be very broken, but at least the mod is playable.
- Reduced different culture penalty a bit
- Made personally killing animals at hunt a bit less risky
- Reduced how much the cost of upgrading holdings scales
- Removed early windmills from Hard Working tradition
- Increased development reduction on siege completion
- Nerfed base control growth
- Reduced base control growth for Tribals (to 0 in non-capital-duchy counties)
- Church holding:
- - Added passive control growth bonus
- - Scriptorium - Removed passive control growth bonus
- - Monasteries - Removed passive control growth bonus
- - Breweries - Removed passive control growth and development growth bonus, added small levy size malus
- Reduced score for Caballero regiments because AI seems to like them too much
- More tweaks to AI MAA choosing logic

更新于:3 月 10 日 上午 7:00

- Nerfed Seafaring tradition
- Buffed Whole of Body a bit
- Reduced dread decay
- Increased House Guard cost and maintaince
- - It's no longer free when not raised (it's very cheap though)
- Made Northmen army pay some gold to defender on defeat
- Fixed one of the desease recovery modifiers being too large
- Fixed not being able to updrage Murex Farms if not administrative
- Some tweaks to warfare AI

更新于:3 月 8 日 上午 10:34

- Reduced the cost of changing culture ethos to 15000 prestige
- Some tweaks to AI declare war logic

更新于:3 月 7 日 上午 5:49

- Potentially reduced lag from house power calculations
- Buffed Peasant Leader trait
- Buffed Reincarnation trait
- Reduced Varangian Guard costs
- A bunch of Tweaks to AI MAA logic
- More tweaks to AI fabricate claim task logic

更新于:3 月 6 日 上午 4:47

- Refusing to convert to a pluralistic faith is no longer considered a crime
- Buffed theocratic Head of Faith vassals (increased obligations by a lot)
- Removed ability to construct Murex Farm as non-administrative character
- Reduced "too many alliances" acceptance debuff a bit
- Reduced mercenary cost a bit
- Reduced Ballistrai's damage
- Nerfed "Professional workforce" and "Centralisation" perks
- Buffed "Tax man" perk
- Some tweaks to AI fabricate claim task logic