Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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更新于:11 月 12 日 上午 8:09

Updated to 1.18.1
- Synced some Wanua modifiers with regular Tribal government
- Increased passive prestige per held empires and hegemonies a bit
- Increased different faith minority vassal opinion bonus of Pluralism doctrine
- Reduced different faith minority vassal opinion malus of Righteous doctrine
- Removed additional requirements to become admin for vassals to admin realms
- Increased celestial top liege's income to treasury rate (less gold income)
- Minor tweaks to AI economic archetype triggers
- Fixed certain struggles not enabling Sell Minor Titles decision

更新于:11 月 10 日 上午 9:37

- Creating new faith should automatically ask your courtiers to convert now

- Increased toughness of Emishi Riders a bit
- Made researching innovations ahead of time a bit easier
- Rewrote triggers for repair artifact costs for more consistent costs
- Trait changes:
- - Replaced vassal opinion with general opinion bonus in Compassionate
- - Reduced ruler designer cost of Callous
- - Reduced ruler designer cost of Loyal and increased it for Disloyal (again)
- - Reduced stress gain and enemy scheme discovery chance modifiers of Paranoid a bit
- - Added natural dread bonus and increased ruler designer cost of Disfigured
- - Added some feudal/clan vassal opinion penalties to Way of the Nomad
- - Made Way of the Nomad harder to get
- - Moved some of the Pilgrim travel speed/safery bonuses to its xp track
- Removed MAA maintenance penalties from Administrative government
- Increased treasury MAA maintenance
- Made AI prioritize creating lower tier titles when hitting vassal limit
- Made AI nomads increase control while at war too (yes, again)
- Tweaked some AI values so AI hopefully gets more MAAs

更新于:11 月 8 日 上午 8:43

- Fixed Profligate trait monthly income malus being way too big
- Fixed Pesilat Warriors not having same MAA size as other skirmishers

更新于:11 月 8 日 上午 12:27

- Added some minor bonuses to Absolute Tribal Authority
- Added slightly different AI weighting for some innovations for tribal AIs
- Tweaked AI innovation weighting to favor better innovations even more

更新于:11 月 7 日 下午 9:52

- Tweaked Cautious leader trait
- Made nomad uprisings less frequent vs non-nomads
- Made Peasant Militia MAA scale with innovations (same as levies)
- Added levy size bonus to Peasant Leader trait
- Reduced levy stat bonuses of Peasant Leader trait
- Made childhood traits reduce influence gain by a lot
- Reduced cost of usurping titles a bit
- Doubled legitimacy for creating titles
- Increased prestige for creating titles
- Increased cost of revoking title laws
- Increased education points thresholds for education traits a bit
- Increased educator's relevant skill impact on gaining education points
- Reduced educator's learning skill impact on gaining education points
- Updated localisation files

更新于:11 月 6 日 上午 9:43

- Updated localisation files

更新于:11 月 6 日 上午 7:16

- Made most diseases block the ability to command armies
- All administrative-type governments get increased amenity costs and penalties for below expected grandeur

- Increased max base combat roll to 12
- Court amenities and grandeur changes:
- - Lowered base expected grandeur and reduced it's scaling from realm size a bit
- - Reverted some nerfs to above expected grandeur modifiers
- Scheme changes (mostly secrecy):
- - Each non-secrecy focused agent now decreases scheme secrecy by 3
- - Diplomacy and Learning skills now gives a bit of scheme secrecy
- - Intrigue skill now gives a bit less scheme secrecy and the modifier is offset now
- - - This means that at <8 intrigue you get penalties instead
- - Doubled enemy scheme secrecy reduction of Intrigue skill
- - Increased base secrecy a bit
- - Increased base max success chance a bit
- - Decreased max impact of any individual skill of scheme agents
- - Decreased max impact of scheme agents
- - Halved enemy scheme secrecy reduction from title tier
- Reduced renown per dynasty member of X title tier
- Reduced base inspiration cost a bit
- Reduced monthly income malus of profligate and improvident traits
- Nerfed Confucian Education trait
- Added a small advantage malus to Ill trait
- Reduced/removed some more passive development growth modifiers
- Reduced marriage acceptance modifiers of house relations a bit
- Made house relations decay and be forgotten faster
- Fixed hegemonies having the same base expected grandeur as kingdoms
- Fixed granting titles to close family always giving renown
- Fixed some random stuff
- Updated localisation files

更新于:11 月 4 日 上午 8:38

Updated to 1.18.0.2
- Added some fascination bonus back to learning
- Added reduced opinion of suzerain and reduced opinion of liege of Arrogant trait
- Added reduced opinion of suzerain to Ambitious trait
- Lowered debuff to MAA maintenance of Administrative government again
- Added legitimacy decay to Mandate legitimacy type
- Lowered legitimacy decay slightly
- Lowered mandala legitimacy decay
- Halved income from mandala's capital temple thingy
- Nerfed levy from Heian Palace
- Nerfed bonus for fascination also being current spread a lot
- Nerfed some new silkroad innovations
- Nerfed crossbowmen and shenbigong base stats a bit (they get buffed by innovations)
- Removed skirmisher buff from Royal Armory innovation
- Reduced embark cost bonus of Wanua government again
- Made AI smarter about picking innovations
- Fixed AI always picking innovations ahead of time
- Fixed some AI MAA weighting

更新于:11 月 1 日 下午 10:27

- Buffed Cataphract Archers a bit
- Tweaked all new MAAs
- Added gold cost to Warrior Monks
- Made Strength in Numbers restriction apply to Heavy Horse Archers
- Fixed Khandayat and Palace Guards MAA not having unique icons

更新于:11 月 1 日 上午 9:37

- Reverted Armilary Sphere change
- Increased legitimacy gain at the end of funeral in certain circumstances
- Tweaked all new administrative variants same as old administrative government
- - Less title MAAs, a bit more personal MAAs, lower MAA recruit cost
- Made dropping a level down for prestige/piety/influence less punishing
- Made childbirth gender roll a true 50/50 (was 51/49 favoring males)
- Made revoking title positions cost less for counts and dukes
- Made revoking title positions cost more for emperors and hegemons
- Made illegally revoking baronies reduce county control a bit
- Nerfed Elder Advice modifier
- Nerfed Recently Bartered modifier
- Nerfed embark cost bonus of Maritime Way of life tradition
- Nerfed mandala capital temple passive development growth bonus
- Nerfed some holy sites i previously missed
- Removed extra building slots Wanua governments used to get
- Fixed weird AI acceptance modifier for propose alliance
- Fixed nomadic vassals having -500 obedience vs meritocratic khagans