Crusader Kings III

Crusader Kings III

KGD: The Great Rebalance
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更新于:4 月 4 日 上午 11:34

- Buffed knights a bit
- Increased legitimacy decay
- Increased AI legitimacy gain buff
- Made even more tweaks to AI MAA hiring score
- Improved AI building priorities... again.
- Made small AI's sometimes surrender without attacker having 100% warscore (fr this time)

更新于:4 月 2 日 上午 6:50

Updated to 1.15.0.1 (and 1.15.0.2)
- Made ruler designer characters of age beloew 16 way more expensive
- Made ruler designer characters of age above 40 cheaper
- Lowered amount of powerful vassals by 1 (except for empires)
- Made powerful vassal status a bit less flacky
- Commander traits changes:
- - Made each trait track level give +1 martial
- - Doubled most starting bonuses
- - Halved scaling bonuses
- - Reduced advantage bonus from max trait track level
- - Nerfed (mostly) culture-specific bonuses scaling
- - Tweaked some culture-specific bonuses on some traits
- - Increased ruler designer cost to 40
- Specific commander trait changes:
- - Rough terrain expert: removed wetlands advantage
- - Forder: added wetlands and floodplains advantage
- - Reaver: reduced both bonuses
- - Organizer: reduced both bonuses
- Lowered culture size impact on embrace new tradition speed
- Lowered tradition change cooldown
- Tweaked Mobile Guards tradition to be in line with nerfed Stand and Fight (thx MND)
- Resynced "Call House Member to War" AI acceptance with regular call to arms interaction
- Removed the ability to call allied mercenary companies into wars (they wont help anyways)
- Possibly made small AI's sometimes surrender without attacker having 100% warscore

更新于:3 月 30 日 上午 8:38

- Commander combat events:
- - Decreased base chance of no event, now scales with martial (even with vanilla at 16 martial)
- - Added level of fame reducing chance of no event
- - Increased Stalward Leader perk and dynasty perks impact on chance of no event
- - Increased base chance of being maimed and killed a bit
- - Decreased base chance of being wounded a bit
- - Reworked how prowess influences event chances, reduced it's maximum
- Fixed typo that made clans steal all their vassals levies

更新于:3 月 30 日 上午 3:14

- Added magical 0.15 gold per month income to barons
- Reduced clan taxes a bit since paradox buffed all tax types
- Replaced health malus with desease resistance (health) malus fom flagellant trait
- Swapped places of dread related modifiers from Serve the Crown and Hard Rule
- Half-reverted previous nerfs to Above Expected Court Grandeur modifiers
- Reduced Above Expected Court Grandeur modifier scaling for small realms to x2 max
- Increased health of custom characters a bit
- Increased custom character cost for characters aged between 16 and 23
- Decreased custom character cost for of all other ages
- Claimant faction join reasons:
- - Reduced even futher for wrong gender claimants (e.g. female claimant in male dominated faith)
- - Reduced by a lot for child, old and heirless and literally dying claimants
- - Increased if claimant is of vassal's dynasty/house/is family
- More Legends changes:
- - Increased baronies limit for all legend qualities
- - Made all legend qualities always* give legendary building slot
- - Restricted legendary building slots to only work in county capitals
- - The game will warn you if you have no vaild locations for legendary building
- Added holy war cost scaling from realm size (up to x4 at 50 realm size)
- Made zealous allies less likely to join holy wars against their own faith
- Made it even harder to ally heirs landed through succession
- Made it harder to steal AI's councillers and court position holders
- Changed some tribal AI MAA scorings
- Made AI a bit less activity-happy

更新于:3 月 27 日 上午 7:15

- The game will now pull you out of deep negative prestige/piety at a cost to your fame/devotion

- Increased piety required to gain most piety levels
- Big rework of Tribal buildings:
- - Increased income from Tribal holdings a tiny bit
- - Increased income from Markets
- - Added development growth multiplier to Market Villages
- - Added control growth to Palisades
- - Replaced Palisades and War Camps MAA specific buffs to general stationed MAA buffs
- - Reduced knight limit from War Camps
- - Reduced control, prestige (a bit) and levies from Longhouses
- - Made AI always-ish build Longhouses
- - Made AI in Steppe and West Africa regions more likely to build Markets
- - Decreased AI chance to build Markets if province has no military building
- Legends:
- - Removed barony bonuses other than popular opinion
- - Added legitimacy gain to both owner and promoter modifiers
- - Removed some legitimacy for ending legend
- Reworked some of the mods AI scripts
- Reverted artifact/relic war AI score reduction somewhat
- Made AI a bit less likely to build Hillside Grazing and Warrior Lodges
- Made AI a bit more likely to build Blacksmiths (when they can)
- Made AI never build Hillside Grazing, Blacksmiths and Warrior Lodges in provinces with no economy buildings
- Made AI never build Hillside Grazing, Blacksmiths and Warrior Lodges in provinces with no military buildings

更新于:3 月 23 日 上午 6:17

- Made AI even more likely to hire horse archers

更新于:3 月 23 日 上午 5:10

- Increased opinion bonus from becoming a vassal through offer vassalisation/fealty
- Added a cooldown to Buy Claim interaction
- Character now has to be a war leader to get "you are at war" marriage/alliance acceptance penalty
- Added standard contract change cooldown to vassals, vassalised through offer vassalisation/fealty
- AI can no longer expand duchies
- Administrative AI lieges will now take into account contract change cooldown for player vassals
- Made AI more likely to hire horse archers

更新于:3 月 20 日 上午 2:09

- Actually added cavalrty maintaince cost reduction to Horseshoes innovation

(forgot to save the file :<)

更新于:3 月 20 日 上午 2:07

- Shunned secrets no longer drop your piety level on expose, they lower your progress to next level instead
- Added minimal age requirement for Wet Nurse's install virtue effects
- Reduced activity cost in late medieval era (again)
- Reduced repair artifact cost
- Reduced holding construction/upgrade cost
- Increased development growth bonuses from innovations (again)
- Added cavalrty maintaince cost reduction to Horseshoes innovation
- Increased MAA size from innovations (2 2 3 4 -> 3 3 4 4)
- Increased battle main phase casualities (still lower than vanilla)
- Depricated some of the mod's AI scripts, those ideally would need a full rework

更新于:3 月 17 日 上午 6:36

- Economy buildings:
- - Increased tax from "normal" tax class (e.g. tradeport) buildings a tiny little bit
- - Increased levy from Hunting Grounds
- - Reduced levy from Pastures
- - Removed random minor bonuses (development, army maintaince, county opinion) from both
- - Improved AI logic for building both of those a bit
- Added countering of archer cavalry to most of heavy cavalry units
- Buffed Nile Archers damage
- Changed some unique MAA AI score values to fix AI not using some of them at all