Stellaris

Stellaris

Ancestors' Grudge Origin [4.1]
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Update: 12 okt om 14:40
door Tr33

- forge should no longer get eaten after terraforming
- zones now use correct icons
- minor fixes from log ( nothing you would ever notice)

Update: 22 sep om 11:34
door Tr33

- 4.1 update : leader fixes
- 4.0.23 update: removed duplicate job desc

- known issues: tiny building icons, tankbound origin support for custom zones

Update: 29 jul om 14:17
door Tr33

- failsafe after you terraform to ecu to not lose the forge
- fix industrial zone job numbers
- new zone: hive spawning pools
- small buff to relics ( bigger changes will come after my vacation, looking at you sword )
- rune mining districts now only cost half a district slot ( cause its underground, you know)

Update: 24 jun om 0:25
door Tr33

- city world job count adjustments

Update: 23 jun om 10:19
door Tr33

- Masterful crafters support , job swap + trade output
- Districts now show icons and type
- Runesmiths now scale with bereaucrats (again)

Update: 22 jun om 10:30
door Tr33

--Reforged Update--

Relicforge:
- Relicforge no longer provides mass jobs
- Custom Zones added
- Lategame event + building realted to living metal
- Non Runesmiths can now use conquered Relicforges to a degree, Found an AI runesmith? Steal the forge!
- Catalytic job swaps for all custom jobs ( in name only, food to unity was already a thing!)

Relics:
- New modifiers !
- Old ones got replaced by the new 4.0 system
- 25 possible modifiers per relic, 7 shared between all relics, 18 depending on relic and leader class

Living Metal Demon event chain:
- Random digsite can appear around midgame
- Unveil the mystery of an ancient prison
- Several choices for how to deal with "it"
- New custom portrait! look images for preview

- 4.0 modifier and tooltips cleanup

Update: 10 jun om 14:29
door Tr33

- subterrenean civic fix

Update: 6 jun om 6:02
door Tr33

- 4.0.16 add_trait fix

Update: 12 mei om 21:28
door Tr33

- randomized = no for Rune Golem trait

Update: 8 mei om 0:16
door Tr33

4.0 Update !

- small forge building changes
- fixes
- smiths now show the amount of progress they add to the smithing situation