Witch It

Witch It

Skyhigh Scramble
Visar 11–20 av 26 poster
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Uppdatering: 14 jan @ 16:01

-Moved both wardrobes for easier access for witch on spawn and to avoid buggy look on hunter placement. This map is very vertical so I think it is important that both sides have access to the wardrobe early in the match, regardless of what is tradition normally in the other maps. The previous second wardrobe placement was so hunters could swap without needing to go back into spawn, now they still dont, but witches also dont need to move closer just to get to it, since the pathing on this map is so defined and parkoury.

Uppdatering: 14 jan @ 12:11

-Moved a leaf for movement convenience
-Added gold and glow to empty towers

Uppdatering: 14 jan @ 12:02

-Added an out of bounds decoration

Uppdatering: 14 jan @ 12:00

Brightened the gold glow from the inside

Uppdatering: 14 jan @ 11:58

-Added a Golden light at the front gate for immersion as if the gold inside is so shiny its breaking through the cracks of the front gate

Uppdatering: 14 jan @ 10:21

Added A bunch of decorative structures (flowers, notes)

Uppdatering: 14 jan @ 9:07

-Made a ladder accessable
-Fixed several potential broken spots
-Added gem props at every gold coin structure
-Added more switchable props (instruments cause theyre fun)
-Fixed gunpowder barrel explosion bugginess
-Hid buttons so feels more emersive when cave is exploding

Uppdatering: 13 jan @ 19:19

-Fixed broken spots below island

Uppdatering: 13 jan @ 18:52

-Added a banner
-PREVIOUS PATCH : Removed a spring from edge

Uppdatering: 13 jan @ 18:46

-Added a ladder
-Added more beanstalk structures