Garry's Mod

Garry's Mod

16th Note | Gameplay Music
目前顯示第 21-30 項,共 38 項
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更新:3 月 14 日 @ 下午 12:19
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-- Fixed music picker missing from spawnmenu
-- Fixed errors relating to skipping tracks

更新:3 月 14 日 @ 上午 11:41
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-- Split Lua files into a separate Lua files for better code organization
-- Added a Combat Threshold option

更新:3 月 14 日 @ 上午 12:12
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-- Added a "Play in Pairs" option, allowing the addon to attempt to play tracks for Ambient and Combat in the same packs if possible.

Note: This may not always play the same pack for both types if there are either no combat tracks or no ambient tracks available due to a pack not having either one or either type being disabled.

Note 2: Pairing occurs when either Ambient or Combat ends. This means when one type ends, the other will be forced to fade out into the next pack

Feedback on how to approach this differently on the GitHub would be appreciated

更新:3 月 13 日 @ 下午 11:33
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-- Added an option to always render the track display

更新:1 月 25 日 @ 上午 1:32
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-- Fixed errors on map load

更新:1 月 21 日 @ 下午 2:38
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-- Added the ability to "solo" a pack, preventing every other pack from being used until the solo attribute is disabled on the solo pack.

更新:1 月 20 日 @ 下午 9:17
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-- Added a current track display

更新:1 月 19 日 @ 下午 2:00
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-- Added an Always Warn option in settings

更新:1 月 19 日 @ 上午 1:35
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-- Removed debug prints

更新:1 月 19 日 @ 上午 1:11
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-- Added a Music Picker panel that will allow you to manually pick an ambient or combat track from a given pack. Found in settings