Garry's Mod

Garry's Mod

16th Note | Gameplay Music
120 条留言
Ifrit 9 月 25 日 下午 3:09 
if there's alr a Pressure OST Vol. 1 pack i need the link to it
if there's not please make one i need to hear the Pressure OST Vol. 1 tracks in gmod
Sanity138 9 月 11 日 下午 5:52 
how is pause
plz halp :makyrooni:
Kaktuz 8 月 26 日 上午 9:54 
How to create music with Lyric from Limbus Company?
Zeta 8 月 22 日 上午 11:33 
Ty!
Sorell  [作者] 8 月 22 日 上午 11:19 
Of course!
Zeta 8 月 22 日 上午 7:37 
@Sorell Hey, Sorell, are you ok if i make my own fork from this addon? There's some stuff i'd like to add by myself beyond just some fixes so yeah.
Moldy Chrissant 8 月 14 日 下午 9:14 
Amazing addon. I've been using it ever since I found it like, a month or something ago? I was just wondering if you'd make it so the music tracks reset after swapping. Like if you have Loop Tracks on, they'd reset like they loop, but when they'd do it when ambience swaps to combat and vice versa. When you feel like updating it, of course.:steamthumbsup:
Otakun Dan 8 月 3 日 下午 3:02 
is it possible instead to maybe have an option to avoid skipping ?
when you feel like updating i mean.
Sorell  [作者] 8 月 2 日 下午 4:05 
although it probably could be improved to automatically skip when there is actually silence or fading. That's for another time. I don't have the time or motivation to update the addon
Sorell  [作者] 8 月 2 日 下午 4:02 
They don't skip randomly. It starts the next song after the current song is 95% of the way through to compensate for any silence near the end
Otakun Dan 8 月 2 日 下午 3:29 
Any idea why songs don't seem to play fully and randomly skip ?
Zeta 7 月 19 日 上午 11:36 
Yeah, it happens if you use F1 (persistent) spawn menu
vwqhuorvjhwrhuwer 7 月 14 日 下午 7:52 
if you open the music picker after searching for the 16th note settings without closing the spawn menu it bricks the game and you cant close the spawn menu or the 16th note music picker
Zeta 7 月 6 日 上午 2:22 
Fair enough xd
Sorell  [作者] 7 月 6 日 上午 1:22 
I get notified when things are created so it's guaranteed to get my attention. It's just a matter of when I address it. (which is literally just whenever I feel like it lol)
Zeta 7 月 6 日 上午 1:20 
Have opened the issues anyway.
Zeta 7 月 6 日 上午 1:00 
Ok. Just it looked a little deserted so that's why i wrote here.
Sorell  [作者] 7 月 5 日 下午 2:33 
Hooo kay lots of stuff. For future reference, please use the GitHub to create issues. It would make responding to the issues much easier in a sense that each issue will be in its own thread.
Zeta 7 月 4 日 上午 1:04 
Also if entering singleplayer after gmod startup then it plays the previous forced type of music till conditions for it's change are met. And it seems that combat music always the same after startup?
Zeta 7 月 4 日 上午 1:01 
Oh, also sometimes when skipping music, the current one continues playing with the new one starting to play too, but the previous cannot be disabled anymore.
Zeta 7 月 3 日 下午 11:17 
So, uh, i got an idea, what if you allow custom lyrics render addons?
Zeta 7 月 3 日 下午 11:16 
Everything works now. Not really a neat solution, but at least it works and nothing really breaks.
Zeta 7 月 3 日 下午 9:22 
Okay, it seems that i have fixed unabillty to show utf-8 characters. Gonna debug a little more and then ask to add fix to the addon.
Zeta 7 月 3 日 下午 2:06 
Hmm, when var containg entire phrase (lyric) shows characters correctly but when they get splited (ch), then they break.
Zeta 7 月 3 日 下午 1:30 
Okay, played around the text in addon, the non-latin displaying issue have so far only pickers and lyrics display, other things show them quite well.
Zeta 7 月 3 日 下午 12:06 
"Currently Playing" doesn't render text if track display X > 0.3
Zeta 7 月 3 日 上午 11:31 
Ability to add custom names to music (to at least popup showing names with capitalized letters) would be nice.
And also ability to disable certain music from a pack.
Zeta 7 月 3 日 上午 9:50 
@Sorell If anything, just checked Gmod's github and Trebuchet16 (and Trebuchet24) isn't there either. Maybe you put it yourself or it have been cached?
Zeta 7 月 3 日 上午 8:41 
Also for some reason lyrics don't display non-latin characters (gives ?) despite the font clearly supporting them. Same goes for music picker.
Zeta 7 月 3 日 上午 8:31 
Also gives a error when opening mod's menu:
[16th Note | Gameplay Music] SetFontInternal: font doesn't exist (Trebuchet16)
1. SetFont - lua/vgui/dlabel.lua:46
2. OpenMusicPicker - lua/16thnote/client/cl_16thnote_gui.lua:143
3. DoClick - lua/16thnote/client/cl_16thnote_spawnmenu.lua:198
4. unknown - lua/vgui/dlabel.lua:253
Zeta 7 月 3 日 上午 8:27 
Okay, the path to lyric in example file in this mod is wrong, the actual path is:
{addon_name}\lua\16thnote_lyric\cl_{your_name}.lua
Zeta 7 月 3 日 上午 8:12 
Uhh, how does lyrics work? I set up everything right but they seem to not display?
null_local 6 月 26 日 下午 1:07 
is it possible to make it so combat doesn't play if an enemy (or enemies) aren't within a certain range, so it doesn't play if enemies are well-outside of fighting range, maybe still playing if said enemy is shooting at you, regardless of range (maybe possible reusing the PVP combat code, idk)
Fire 5 月 28 日 下午 7:38 
yea sadly it didn't work. thanks though!
Sorell  [作者] 5 月 25 日 上午 9:23 
You're missing a base font try validating your game. Beyond that, I might have to just consider adding my own font if this is a case of computers simply not having a font.
Fire 5 月 25 日 上午 7:56 
this seems to be a only me problem but here's the error that i think is causing it so that i don't see any lyrics. even the songs doesn't display LS? (it's the limbus company addon i'm listening to btw)

[16th Note | Gameplay Music] SetFontInternal: font doesn't exist (Trebuchet16)
1. SetFont - lua/vgui/dlabel.lua:46
2. OpenMusicPicker - lua/16thnote/client/cl_16thnote_gui.lua:143
3. DoClick - lua/16thnote/client/cl_16thnote_spawnmenu.lua:198
4. unknown - lua/vgui/dlabel.lua:253
Azrael 5 月 19 日 上午 3:04 
Oooookay, Nevermind, it works correctly now?
Dont know how but it just started working
Azrael 5 月 19 日 上午 2:46 
Sorell  [作者] 5 月 18 日 下午 2:07 
It's alright no worries. Curious, what video was it?
Azrael 5 月 18 日 下午 12:29 
Ah, i see- My bad then.
I wasnt sure because i saw another video showcasing it and it did as i described it.
Sorell  [作者] 5 月 17 日 下午 2:56 
It's supposed to render on one side and it's not supposed to continuously follow the camera.
Azrael 5 月 17 日 下午 1:25 
For a unknown reason, The lyrics seem to mainly appear in one side, Not following the camera [And i am unsure if its a addon specific issue since i disabled everything but 16th note limbus company OST], Any possible issue causing that?
CMBD 5 月 13 日 下午 1:44 
just came back to this mod, tysm for adding that feature :steamthumbsup:
Sorell  [作者] 5 月 10 日 下午 8:50 
Found the issue. Evidently it was an minor issue with Nombat support and the lyric system. A simple 1 line of code fix.
Brave Yet Dumb 5 月 10 日 下午 7:22 
Yes, this happened when I opened the options, first click doesn't open the options and the error occurs, second click opens the options but I was unable to configure the music at the very bottom of the settings menu.
Sorell  [作者] 5 月 10 日 下午 2:25 
Noted.

Just for debugging purposes, did this occur when you opened the options? Additionally, what music packs do you have so I can possibly see if I replicate the same issue?
Brave Yet Dumb 5 月 10 日 下午 12:16 
[16th Note | Gameplay Music] lua/16thnote/client/cl_16thnote_functions.lua:246: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. PackSupportsLyrics - lua/16thnote/client/cl_16thnote_functions.lua:246
3. ControlPanelBuildFunction - lua/16thnote/client/cl_16thnote_spawnmenu.lua:150
4. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:188
5. ActivateTool - lua/includes/modules/spawnmenu.lua:116
6. DoClick - gamemodes/sandbox/gamemode/spawnmenu/toolpanel.lua:203
7. unknown - lua/vgui/dlabel.lua:253
Sorell  [作者] 4 月 30 日 下午 12:56 
Rough drafts are meant to be rough. I'll think more about it once the time comes and address it from there.
Lombaxtard 4 月 30 日 下午 12:45 
It's a very crude draft, although I believe it used to work if not exactly, then very similar to what I described, all until not so long ago (again, I could be misremembering things)