Garry's Mod
16th Note | Gameplay Music
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更新:3月14日 @ 12時19分
更新者:Stickers

-- Fixed music picker missing from spawnmenu
-- Fixed errors relating to skipping tracks

更新:3月14日 @ 11時41分
更新者:Stickers

-- Split Lua files into a separate Lua files for better code organization
-- Added a Combat Threshold option

更新:3月14日 @ 0時12分
更新者:Stickers

-- Added a "Play in Pairs" option, allowing the addon to attempt to play tracks for Ambient and Combat in the same packs if possible.

Note: This may not always play the same pack for both types if there are either no combat tracks or no ambient tracks available due to a pack not having either one or either type being disabled.

Note 2: Pairing occurs when either Ambient or Combat ends. This means when one type ends, the other will be forced to fade out into the next pack

Feedback on how to approach this differently on the GitHub would be appreciated

更新:3月13日 @ 23時33分
更新者:Stickers

-- Added an option to always render the track display

更新:1月25日 @ 1時32分
更新者:Stickers

-- Fixed errors on map load

更新:1月21日 @ 14時38分
更新者:Stickers

-- Added the ability to "solo" a pack, preventing every other pack from being used until the solo attribute is disabled on the solo pack.

更新:1月20日 @ 21時17分
更新者:Stickers

-- Added a current track display

更新:1月19日 @ 14時00分
更新者:Stickers

-- Added an Always Warn option in settings

更新:1月19日 @ 1時35分
更新者:Stickers

-- Removed debug prints

更新:1月19日 @ 1時11分
更新者:Stickers

-- Added a Music Picker panel that will allow you to manually pick an ambient or combat track from a given pack. Found in settings