Rivals of Aether

Rivals of Aether

The Jester
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更新于:1 月 7 日 下午 4:31
作者:Editor Man

v1.10

-An indicator now appears above the unicorn if their are multiple Jesters in battle, this is to prevent confusion
on who's unicorn is who's.
-Removed the use of the image_speed variable in the Golden Unicorn's code. Meaning it no longer animates
while the game is paused.

更新于:1 月 7 日 下午 1:15
作者:Editor Man

v1.9

-Whoops, I forgot to set the ai_init back to normal after testing the ai's use with NSpecial

更新于:1 月 7 日 上午 9:35
作者:Editor Man

v1.8

-Fixed a bug where you could reset the steam power cooldown by trying to use
DSpecial or FSpecial when they're on cooldown (Shoutouts to D YellowMadness for pointing this out)
-Tweaked the ai a bit with how to use NSpecial
-Decreased NSpecial's sdi

更新于:1 月 6 日 下午 6:18
作者:Editor Man

v1.7

-Forgot to label him as finished in the previous update... :|

更新于:1 月 6 日 下午 6:14
作者:Editor Man

v1.6

-Fixed a visual issue where the DStrong projectiles would face the wrong direction when the Jester is facing left
-Added Villager compatability
-Updated the AI. Making it understand the gimmick better at higher levels
-The cooldowns of dair and fspecial take longer and will only end while their summons are gone.

更新于:1 月 4 日 下午 4:09
作者:Editor Man

v1.5

-Added Workshop Combatability
-The Steam Points bag now has gravity. Though, this is most likely noticeable if you die from a
deathbox and not the blastzone. (It also doesn't show up when star or screen koed.)

更新于:1 月 1 日 下午 2:21
作者:Editor Man

v1.4

-The Take My Points award now appears when the Jester loses steampoints from dying.
-Added another hitbox to nspecial, where the attack launches opponents when you stop breathing fire.
This only occurs if the fire is greater then a single size charge.
-Changed the drums in the victory theme.

更新于:2024 年 12 月 31 日 下午 8:52
作者:Editor Man

v1.3

更新于:2024 年 12 月 31 日 下午 5:45
作者:Editor Man

v1.2

更新于:2024 年 12 月 30 日 下午 3:38
作者:Editor Man

v1.1