Rivals of Aether

Rivals of Aether

The Jester
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Update: 7 jan om 16:31

v1.10

-An indicator now appears above the unicorn if their are multiple Jesters in battle, this is to prevent confusion
on who's unicorn is who's.
-Removed the use of the image_speed variable in the Golden Unicorn's code. Meaning it no longer animates
while the game is paused.

Update: 7 jan om 13:15

v1.9

-Whoops, I forgot to set the ai_init back to normal after testing the ai's use with NSpecial

Update: 7 jan om 9:35

v1.8

-Fixed a bug where you could reset the steam power cooldown by trying to use
DSpecial or FSpecial when they're on cooldown (Shoutouts to D YellowMadness for pointing this out)
-Tweaked the ai a bit with how to use NSpecial
-Decreased NSpecial's sdi

Update: 6 jan om 18:18

v1.7

-Forgot to label him as finished in the previous update... :|

Update: 6 jan om 18:14

v1.6

-Fixed a visual issue where the DStrong projectiles would face the wrong direction when the Jester is facing left
-Added Villager compatability
-Updated the AI. Making it understand the gimmick better at higher levels
-The cooldowns of dair and fspecial take longer and will only end while their summons are gone.

Update: 4 jan om 16:09

v1.5

-Added Workshop Combatability
-The Steam Points bag now has gravity. Though, this is most likely noticeable if you die from a
deathbox and not the blastzone. (It also doesn't show up when star or screen koed.)

Update: 1 jan om 14:21

v1.4

-The Take My Points award now appears when the Jester loses steampoints from dying.
-Added another hitbox to nspecial, where the attack launches opponents when you stop breathing fire.
This only occurs if the fire is greater then a single size charge.
-Changed the drums in the victory theme.

Update: 31 dec 2024 om 20:52

v1.3

Update: 31 dec 2024 om 17:45

v1.2

Update: 30 dec 2024 om 15:38

v1.1