Left 4 Dead 2
Mp5 with Smoke GL (Vscript)
Показані результати 1–8 із 8
Оновлено: 30 серп. о 15:50
автор: kurochama

- Simplified some scripts to make it compatible with custom survivor mods.

Оновлено: 28 груд. 2024 о 1:37
автор: kurochama

- Fixed GL bug when GL ammo is 0. Previously, when GL ammo is 0 & you enabled AIM/ SCOPE, you could automatically trigger GL launcher without cancelling the AIM/ SCOPE when you got GL ammo after shooting enough bullets. Now this bug is fixed & the AIM/ SCOPE will be cancelled.

Оновлено: 22 груд. 2024 о 7:29
автор: kurochama

- Added a new mode on "Flare Mode" feature & moved the original mode to mode 2. Now here are the new settings:
0= Off
1= On, using lighting particle as flare, fixed range (best optimization).
2= On, using dynamic light as flare, & the range follows the setting of "Mp5GLSmokeRadius".

Оновлено: 13 груд. 2024 о 2:28
автор: kurochama

- Slightly change the AIM/ SCOPE scripts to prevent a rare bug. Previously, there was a rare bug triggered only in heavy custom maps (custom maps that have big file size, many scripts & objects) in which the auto scripts for AIM/ SCOPE stopped working. Now this rare bug should no longer exist.

Оновлено: 1 груд. 2024 о 11:51
автор: kurochama

- Added a new mode on "Semi Bile Mode". As mode 1 uses timer to attract common infected, mode 2 attracts common infected when there's at least one CI/ SI taking damage from the smoke.

Оновлено: 28 листоп. 2024 о 22:35
автор: kurochama

- Added a new feature, "Semi Bile Mode". When enabled, smoke grenade can attract common infected. But as it's only a semi bile, it has no effect if there's no common infected in a map.

Оновлено: 27 листоп. 2024 о 21:10
автор: kurochama

- Added "Flare Mode" feature on the cfg file. "Flare Mode", when enabled, makes smoke grenade also act as a flare that lights up the surroundings. The radius is affected by "Mp5 GL Smoke Radius".

Оновлено: 27 листоп. 2024 о 14:20
автор: kurochama