Left 4 Dead 2
Mp5 with Smoke GL (Vscript)
1–8 из 8
Обновление: 30 авг в 15:50
автор: kurochama

- Simplified some scripts to make it compatible with custom survivor mods.

Обновление: 28 дек. 2024 г. в 1:37
автор: kurochama

- Fixed GL bug when GL ammo is 0. Previously, when GL ammo is 0 & you enabled AIM/ SCOPE, you could automatically trigger GL launcher without cancelling the AIM/ SCOPE when you got GL ammo after shooting enough bullets. Now this bug is fixed & the AIM/ SCOPE will be cancelled.

Обновление: 22 дек. 2024 г. в 7:29
автор: kurochama

- Added a new mode on "Flare Mode" feature & moved the original mode to mode 2. Now here are the new settings:
0= Off
1= On, using lighting particle as flare, fixed range (best optimization).
2= On, using dynamic light as flare, & the range follows the setting of "Mp5GLSmokeRadius".

Обновление: 13 дек. 2024 г. в 2:28
автор: kurochama

- Slightly change the AIM/ SCOPE scripts to prevent a rare bug. Previously, there was a rare bug triggered only in heavy custom maps (custom maps that have big file size, many scripts & objects) in which the auto scripts for AIM/ SCOPE stopped working. Now this rare bug should no longer exist.

Обновление: 1 дек. 2024 г. в 11:51
автор: kurochama

- Added a new mode on "Semi Bile Mode". As mode 1 uses timer to attract common infected, mode 2 attracts common infected when there's at least one CI/ SI taking damage from the smoke.

Обновление: 28 ноя. 2024 г. в 22:35
автор: kurochama

- Added a new feature, "Semi Bile Mode". When enabled, smoke grenade can attract common infected. But as it's only a semi bile, it has no effect if there's no common infected in a map.

Обновление: 27 ноя. 2024 г. в 21:10
автор: kurochama

- Added "Flare Mode" feature on the cfg file. "Flare Mode", when enabled, makes smoke grenade also act as a flare that lights up the surroundings. The radius is affected by "Mp5 GL Smoke Radius".

Обновление: 27 ноя. 2024 г. в 14:20
автор: kurochama