Left 4 Dead 2

Left 4 Dead 2

Mp5 with Smoke GL (Vscript)
Näytetään 1–8 / 8
Päivitys: 30.8. klo 15.50
tekijältä kurochama

- Simplified some scripts to make it compatible with custom survivor mods.

Päivitys: 28.12.2024 klo 1.37
tekijältä kurochama

- Fixed GL bug when GL ammo is 0. Previously, when GL ammo is 0 & you enabled AIM/ SCOPE, you could automatically trigger GL launcher without cancelling the AIM/ SCOPE when you got GL ammo after shooting enough bullets. Now this bug is fixed & the AIM/ SCOPE will be cancelled.

Päivitys: 22.12.2024 klo 7.29
tekijältä kurochama

- Added a new mode on "Flare Mode" feature & moved the original mode to mode 2. Now here are the new settings:
0= Off
1= On, using lighting particle as flare, fixed range (best optimization).
2= On, using dynamic light as flare, & the range follows the setting of "Mp5GLSmokeRadius".

Päivitys: 13.12.2024 klo 2.28
tekijältä kurochama

- Slightly change the AIM/ SCOPE scripts to prevent a rare bug. Previously, there was a rare bug triggered only in heavy custom maps (custom maps that have big file size, many scripts & objects) in which the auto scripts for AIM/ SCOPE stopped working. Now this rare bug should no longer exist.

Päivitys: 1.12.2024 klo 11.51
tekijältä kurochama

- Added a new mode on "Semi Bile Mode". As mode 1 uses timer to attract common infected, mode 2 attracts common infected when there's at least one CI/ SI taking damage from the smoke.

Päivitys: 28.11.2024 klo 22.35
tekijältä kurochama

- Added a new feature, "Semi Bile Mode". When enabled, smoke grenade can attract common infected. But as it's only a semi bile, it has no effect if there's no common infected in a map.

Päivitys: 27.11.2024 klo 21.10
tekijältä kurochama

- Added "Flare Mode" feature on the cfg file. "Flare Mode", when enabled, makes smoke grenade also act as a flare that lights up the surroundings. The radius is affected by "Mp5 GL Smoke Radius".

Päivitys: 27.11.2024 klo 14.20
tekijältä kurochama