Left 4 Dead 2
Mp5 with Smoke GL (Vscript)
Mostrando 1-8 de 8 aportaciones
Actualización: 30 AGO a las 15:50

- Simplified some scripts to make it compatible with custom survivor mods.

Actualización: 28 DIC 2024 a las 1:37

- Fixed GL bug when GL ammo is 0. Previously, when GL ammo is 0 & you enabled AIM/ SCOPE, you could automatically trigger GL launcher without cancelling the AIM/ SCOPE when you got GL ammo after shooting enough bullets. Now this bug is fixed & the AIM/ SCOPE will be cancelled.

Actualización: 22 DIC 2024 a las 7:29

- Added a new mode on "Flare Mode" feature & moved the original mode to mode 2. Now here are the new settings:
0= Off
1= On, using lighting particle as flare, fixed range (best optimization).
2= On, using dynamic light as flare, & the range follows the setting of "Mp5GLSmokeRadius".

Actualización: 13 DIC 2024 a las 2:28

- Slightly change the AIM/ SCOPE scripts to prevent a rare bug. Previously, there was a rare bug triggered only in heavy custom maps (custom maps that have big file size, many scripts & objects) in which the auto scripts for AIM/ SCOPE stopped working. Now this rare bug should no longer exist.

Actualización: 1 DIC 2024 a las 11:51

- Added a new mode on "Semi Bile Mode". As mode 1 uses timer to attract common infected, mode 2 attracts common infected when there's at least one CI/ SI taking damage from the smoke.

Actualización: 28 NOV 2024 a las 22:35

- Added a new feature, "Semi Bile Mode". When enabled, smoke grenade can attract common infected. But as it's only a semi bile, it has no effect if there's no common infected in a map.

Actualización: 27 NOV 2024 a las 21:10

- Added "Flare Mode" feature on the cfg file. "Flare Mode", when enabled, makes smoke grenade also act as a flare that lights up the surroundings. The radius is affected by "Mp5 GL Smoke Radius".

Actualización: 27 NOV 2024 a las 14:20