Sea Power
New Threat Upgrade
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Güncelleme: 18 Ağu @ 1:29
Güncelleyen: nuclearstonk

update:
- [EXPERIMENTAL] add 1996 Flight I DDG51 Arleigh Burke kitbash (thank you @cent__ for making this)
- add AN/SRS-1 combat direction finder ELINT to tico and burke
- tweak certain sonar performances
- add TB-37U to 2013 ticonderoga
- buff 40mm performance to be actually useful
- add sea skimming buff to exocets
- increased detection performance from SPG-62 given it's just an illuminator and does not need to acquire a target to function
- tweak sidewinder kinematics and FOVs to prevent flares being useless

Güncelleme: 14 Ağu @ 19:58
Güncelleyen: nuclearstonk

- new textures for all harpoons, no more cutout shader so the underwater transparency bug is gone, block 1A, 1B, and 1C all have unique textures

Güncelleme: 14 Ağu @ 3:27
Güncelleyen: nuclearstonk

small patch
- experimentally modify jamming performance
- increase IR AAM FOVs
- add SPS-49 to virginia, kitty hawk, kidd
- SPS-48E texture for virginia NTU
- make all late 80s and beyond SPS-49 variants SPS-49(V)5
- tweak sidewinder turn rate to be somewhat higher off the rail

Güncelleme: 14 Ağu @ 1:58
Güncelleyen: nuclearstonk

small patch
- remove 80s america CV because its bad, will be replaced by an actual SLEP america eventually
- add thick hatches to 688/688i VLS and tweak textures
- add BQQ-1 and BQQ-2 to 60s permit/sturgeon, remove BQR-21 from 60s skipjack
- add passive mode to BQR-4

Güncelleme: 8 Ağu @ 6:14
Güncelleyen: nuclearstonk

small update
- animated VLS cells for LA flight 2 and 3
- add BRA-34 antennas to ESM masts of entire LA class for WLR-8

Güncelleme: 6 Ağu @ 17:34
Güncelleyen: nuclearstonk

update from 0.4.0 to 0.4.1

Güncelleme: 1 Ağu @ 16:53
Güncelleyen: nuclearstonk

third try on fixing AGM-84D flight altitude

Güncelleme: 1 Ağu @ 16:01
Güncelleyen: nuclearstonk

small patch
- add large splash fx to many large missiles
- change rest angles on Mk13 launchers
- versioning up to date now
- tweak size debuff from 0.2 to 0.15

Güncelleme: 30 Tem @ 1:21
Güncelleyen: nuclearstonk

tweak max altitudes of SAMs to be slightly higher to accomodate kitchen

Güncelleme: 26 Tem @ 3:21
Güncelleyen: nuclearstonk

small patch, maintenance update
- added TARPS pod to F-14A, F-14A(86), F-14B(90)
- added strike loadouts to F-14A
- added ALQ-167 with placeholder model
- added AWW-13 for A-6E(90)
- add new masts to USN SSBNs
- add active intercept warning to all submarines
- add ESM masts to JMSDF submarines
- add BQR-15A to yushio class
- remove midcourse guidance from walleye given it doesnt work and breaks AI
- rebalance SAM pKs, all are under 1.0 now
- rebalance CIWS, slight nerf
- rebalance jamming, slight nerf
- rebalance new chaff, slight nerf
SAM changes are as follows:

RIM-2E/RIM-24B: 0.70 -> 0.60
RIM-2F/RIM-24C: 0.75 -> 0.65

RIM-7H: 0.75 -> 0.65 [min altitude corrected 50 -> 80 feet]
RIM-7M: 0.90 -> 0.80
RIM-7P 0.94 -> 0.84 [min altitude corrected 5 -> 15 feet]
RIM-7P(VL) 1.00 -> 0.85 [min altitude corrected 5 -> 15 feet]

RIM-8J: 0.75 -> 0.73

SM-1ER/MR: 0.84 -> 0.74
Block I SM-2ER/MR: 0.93 -> 0.83
Block II SM-2ER/MR: 0.95 -> 0.85
Block III SM-2ER/MR: 1.03 -> 0.9 [min altitude corrected 5 -> 15 feet]
Block IIIA SM-2MR: 1.13 -> 0.93
Block IV SM-2ER 1.10 -> 0.93 [min altitude corrected 5 -> 15 feet]
Block I SM-6: 1.13 -> 0.95 [min altitude corrected 5 -> 15 feet]

RIM-162 ESSM: 1.10 -> 0.90 [min altitude corrected 5 -> 15 feet]
Block I RIM-116A RAM: 0.95 -> 0.90